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[0.13.9][Twinsen] Transport Belt Madness Electric Poles

Posted: Sat Jul 16, 2016 7:23 pm
by transgirljunko
If you shift-click on an electric pole in transport belt madness, the pole will disconnect itself from other ones, effectively forcing you to quit and open it again.

Re: [0.13.9] Transport Belt Madness Electric Poles

Posted: Sat Jul 16, 2016 8:08 pm
by Loewchen
Then don't?!

Re: [0.13.9] Transport Belt Madness Electric Poles

Posted: Sat Jul 16, 2016 8:27 pm
by transgirljunko
Well yea, I'm not going to, but doesn't this still count as a bug?

Re: [0.13.9] Transport Belt Madness Electric Poles

Posted: Sat Jul 16, 2016 8:43 pm
by Zeblote
Loewchen wrote:Then don't?!
If there's no way to remove/replace the pole in this gamemode, then you also shouldn't be able to remove the wires.

Re: [0.13.9] Transport Belt Madness Electric Poles

Posted: Sat Jul 16, 2016 9:48 pm
by Loewchen
transgirljunko wrote:Well yea, I'm not going to, but doesn't this still count as a bug?
This is the normal method to remove wires, the fact that it is working as intended is not a bug.

Re: [0.13.9] Transport Belt Madness Electric Poles

Posted: Sat Jul 16, 2016 9:54 pm
by Zeblote
Loewchen wrote:
transgirljunko wrote:Well yea, I'm not going to, but doesn't this still count as a bug?
This is the normal method to remove wires, the fact that it is working as intended is not a bug.
In this gamemode it is, as you cannot put the wires back.

Re: [0.13.9] Transport Belt Madness Electric Poles

Posted: Sat Jul 16, 2016 11:33 pm
by transgirljunko
It does make it unplayable. And if they made it impossible to alter anything else on the map besides belts, I'd imagine they could remove the ability to undo wires, since everything else is something you can't move.

Re: [0.13.9] Transport Belt Madness Electric Poles

Posted: Thu Sep 15, 2016 6:30 am
by super_aardvark
Playing for the first time in months, ran into this. Please fix. (While you're at it, add a line to the instructions about what to do when you've laid out all the belts. I've found the button now, but looking for what to do was what caused me to shift-click the electric pole.)

Re: [0.13.9] Transport Belt Madness Electric Poles

Posted: Thu Sep 15, 2016 10:59 am
by kovarex
Moving back to bug report.

Those poles are set to be not manipulatable by player, this specific action simply doesn't check if the pole is manipulatable by the player or not.

Re: [0.13.9][Twinsen] Transport Belt Madness Electric Poles

Posted: Thu Sep 15, 2016 1:05 pm
by Twinsen
Fixed in Version: 0.14.6