[0.13.8] localised_name on entity ?
Posted: Sat Jul 16, 2016 11:29 am
Hi,
I tried to use "dynamic" localised name generation, to generate different names with different level of items, and I have problem generating the name of items (it works fine for entity and recipes).
Please use and look at this simple test mod, that creates a chest prototype : then create
/c game.player.insert({name = "test-2", count = 10})
You will see that the recipe name is correct, the name on the entity once on the ground is correct, but the name of the item in the inventory has problem :
it seems that it is looking for a entity-name instead of an item-name.
I tried to use "dynamic" localised name generation, to generate different names with different level of items, and I have problem generating the name of items (it works fine for entity and recipes).
Please use and look at this simple test mod, that creates a chest prototype : then create
/c game.player.insert({name = "test-2", count = 10})
You will see that the recipe name is correct, the name on the entity once on the ground is correct, but the name of the item in the inventory has problem :
it seems that it is looking for a entity-name instead of an item-name.