Utility Modules
Posted: Sat Mar 22, 2014 4:55 am
instead of just having Speed, Production, and Efficiency modules, is it possible to have modules which provide other effects
for example one which provides resistances or one which acts as a lamp?
idea came from here https://forums.factorio.com/forum/vie ... 388#p21388
ideas that i had:
Radar Module (short range radar no scanning)
Lamp Attachments (nuff said)
Armor module (add resistances)
Passive Defense Module (increased energy cost to electrify anything that attacks it)
Range Module (increased range area- mining, drones, substations)
for example one which provides resistances or one which acts as a lamp?
idea came from here https://forums.factorio.com/forum/vie ... 388#p21388
ideas that i had:
Radar Module (short range radar no scanning)
Lamp Attachments (nuff said)
Armor module (add resistances)
Passive Defense Module (increased energy cost to electrify anything that attacks it)
Range Module (increased range area- mining, drones, substations)