"Smart" train loading
Posted: Fri Mar 21, 2014 11:55 pm
This thread somehow got me thinking, and i came up with this trainstation:
This setup loads roughly 44 (rarely 48) poison capsules into the cargo wagon and then stops until the train leaves.
Wiringis as follows:
- Red wire: Chest A, Inserter 1,2 and 3
- Green wire: Chest C, Inserter 1
Network conditions:
- Inserter 1:
Red: Fast Belt < 2 (starts the loading)
Green: Raw Wood < 1 (stops the loading)
- Inserter 2:
Red: Fast Belt < 2
- Inserter 3:
Red: Fast Belt > 2
You can control the amount of items being loaded by adding belts between Inserter 2 and Chest C. In the picture there's 9 belts between them, a test with 11 belts loaded 52 capsules, which makes 4 items per belt (with Inserter stack size 3 researched)
It's by no means efficient but was a lot of fun to create. I might use it for a supply train with different military goods in one wagon.
Wiringis as follows:
- Red wire: Chest A, Inserter 1,2 and 3
- Green wire: Chest C, Inserter 1
Network conditions:
- Inserter 1:
Red: Fast Belt < 2 (starts the loading)
Green: Raw Wood < 1 (stops the loading)
- Inserter 2:
Red: Fast Belt < 2
- Inserter 3:
Red: Fast Belt > 2
You can control the amount of items being loaded by adding belts between Inserter 2 and Chest C. In the picture there's 9 belts between them, a test with 11 belts loaded 52 capsules, which makes 4 items per belt (with Inserter stack size 3 researched)
It's by no means efficient but was a lot of fun to create. I might use it for a supply train with different military goods in one wagon.