[0.13] Blueprint ghost in "invalid" state.
Posted: Fri Jul 15, 2016 12:53 am
Thanks to my little GhostFinder mod I found some wall pieces that were ghosts but clearly were not ghosts when I arrived. After experimenting for quite some time I finally managed to reproduce it.
While these images and instructions are for wall this works with any entity over any other entity! turrets over assemblers, inserters on turrets. etc.
The workaround is to properly deconstruct the affected area and rebuild.
While these images and instructions are for wall this works with any entity over any other entity! turrets over assemblers, inserters on turrets. etc.
The workaround is to properly deconstruct the affected area and rebuild.