Train stations, paths and closed rail signals
Posted: Wed Jul 13, 2016 6:25 pm
With the release of 0.13 i've started a new factory and experiment with it, while working on a smart rail system i thought it might be a good idea to block certain stations in my unloading area.
So i set up a buffer system that would block my station by closing a rail signal when the buffer would reach more than 100k iron in the chests. When i started testing the system if failed miserably, the train would keep trying to reach the preferred station i had named "Iron - Unload" even though his preferred station was closed by a rail signal and had the option to pick 3 other stations with the exact same name.
From my understanding the train wouldn't choose another station from the one it preferred unless it was blocked by a cargo wagon or locomotive so the station would be occupied, this way the train would pick another station rather than the one blocked and at moments it wasn't blocked by an object but rather by a rail signal the train would just sit there trying to enter unable to continue due to the fact the station was blocked by the rail signal.
I'm not sure whether i'm doing it wrong, the rail signals aren't supposed to be used this way or if it's an oversight in the coding but it would be nice if i was able to block or disable a station when a certain situation was reached like the 100k iron in my buffer.
So i set up a buffer system that would block my station by closing a rail signal when the buffer would reach more than 100k iron in the chests. When i started testing the system if failed miserably, the train would keep trying to reach the preferred station i had named "Iron - Unload" even though his preferred station was closed by a rail signal and had the option to pick 3 other stations with the exact same name.
From my understanding the train wouldn't choose another station from the one it preferred unless it was blocked by a cargo wagon or locomotive so the station would be occupied, this way the train would pick another station rather than the one blocked and at moments it wasn't blocked by an object but rather by a rail signal the train would just sit there trying to enter unable to continue due to the fact the station was blocked by the rail signal.
I'm not sure whether i'm doing it wrong, the rail signals aren't supposed to be used this way or if it's an oversight in the coding but it would be nice if i was able to block or disable a station when a certain situation was reached like the 100k iron in my buffer.