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[0.13.8] [Pending] Chunks stay open for days after long Bitter Trains

Posted: Wed Jul 13, 2016 2:56 pm
by StoneLegion
I sometimes on Multiplayer enjoy trolling my mates by dragging 1000's of bitters onto their base. Sadly this actually has never worked because at a certain point the AI just stalls and the bitters just stop moving correctly.

One issue I noticed with this is of course the chunks are loaded at the time but they stay loaded for a long time in fact I have a feeling they load till their killed off or some how their memory is wiped. I checked my map today and 100's miles away from our bases any any source of man made changes besides me running past it including no pollution even close to the area's had chunks loaded.

Easy way to repeat is just go for a long jog and come back to your base and check the chunks 12 hours later.


This example is maybe 12 hours later RL time:
Image



You can see the red path where I run even the bitters trains that I run past when chasing me.

Re: [0.13.8] Chunks stay open for days after long Bitter Trains

Posted: Wed Jul 13, 2016 3:04 pm
by Oxyd
Well, post the save.

Re: [0.13.8] Chunks stay open for days after long Bitter Trains

Posted: Wed Jul 13, 2016 3:57 pm
by StoneLegion
Oxyd wrote:Well, post the save.
This one is modded I can recreate one not modded later if it makes a diff but there is nothing effects bitters AI in the mods I use.

http://stonelegion.com/kane/_autosave138.zip

Re: [0.13.8] [Pending] Chunks stay open for days after long Bitter Trains

Posted: Thu Jul 14, 2016 11:12 am
by Oxyd
I see nothing wrong there. Do you have any reason to think those chunks should not be active?

Re: [0.13.8] [Pending] Chunks stay open for days after long Bitter Trains

Posted: Thu Jul 14, 2016 2:33 pm
by StoneLegion
Oxyd wrote:I see nothing wrong there. Do you have any reason to think those chunks should not be active?
No I guess it's just that AI kept a lot of info for a bit. But those chunks are now finally not loaded. I guess overtime they cleaned up or when I left and rejoined the server they lost their goal. I just thought it was odd having them open for a very long time.

Thanks and sorry for wasting your time.

Re: [0.13.8] [Pending] Chunks stay open for days after long Bitter Trains

Posted: Thu Jul 14, 2016 2:51 pm
by Oxyd
I don't know what you're basing these assumptions on. What info would the AI keep? What sort of clean up?

These chunks in your save are activated by either your entities or by tree stumps. Nothing to do with the AI.

In any case, not a bug.