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[MOD 0.13+] Reinforced Walls

Posted: Wed Jul 13, 2016 1:36 pm
by ChurchOrganist
I've just uploaded a new mod to the mod portal.

This is my first attempt at modding so was quite pleased when it loaded and ran with only a couple of correction.

Here is the link to it at the mod portal........
https://mods.factorio.com/mods/ChurchOr ... rced-Walls

All the info is at the mod portal but here is the contents of the json file....

"name": "Reinforced-Walls",
"version": "0.1.2",
"factorio_version": "0.13",
"title": "Steel Reinforced Walls",
"author": "Michael Cowgill (ChurchOrganist)",
"contact": "jmcowgill@gmail.com",
"homepage": "https://github.com/ChurchOrganist/Facto ... rced-Walls",
"description": "Gives reinforced steel walls after researching Walls, Military 2, and Concrete",
"dependencies": ["base >= 0.13.0"]

Licence is MIT. If you'd like to help with development or fork it for independent development you can find it at GitHub here.....
https://github.com/ChurchOrganist/Facto ... rced-Walls

You will be particularly welcome if you could help with custom graphics!

Re: [MOD 0.13] Reinforced Walls

Posted: Thu Jul 14, 2016 12:31 am
by DenFromEarth
A great addition to my mod list! Thanks!

Re: [MOD 0.13] Reinforced Walls

Posted: Thu Jul 14, 2016 4:47 pm
by ChurchOrganist
DenFromEarth wrote:A great addition to my mod list! Thanks!
Thank you :)

I'm planning some improvements so keep an eye out for updates.....

The first on the list will be the ability to research resistance type upgrades to beef up the wall even further.

I'm also wondering whether the research cost is a bit much - I'm thinking of dropping it to 50 each of red, green & blue science.

Each resistance upgrade will then cost more.

Re: [MOD 0.13] Reinforced Walls

Posted: Wed Jul 27, 2016 11:35 am
by ChurchOrganist
The 0.2.0 version is now up at Github.

This adds research for a second wall with acid resistance, and improved physical resistance to the double hitpoints version.

Originally the intention was to add an upgrade to the existing wall along the lines of bullet damage etc.

Unfortunately resistances aren't yet exposed to the modifiers interface, so the only way of upgrading is by means of creating a new entity.

Coding is complete, but the graphics are yet to be done. The order in Crafting.Inventory also isn't quite right.

Feel free to grab the source from Github if you want to try it out, but it is not properly packaged yet for the mod portal so you will need to understand how mods work in order to make the changes required for it to work.

Re: [MOD 0.13] Reinforced Walls

Posted: Thu Jul 28, 2016 11:58 pm
by ChurchOrganist
Reinforced Walls 0.2.x is now released check the Mod Portal entry to download the new version (link is in my sig).

I would love some feedback as to whether I have overcooked the resistances, but then by the time you can research the acid resistant wall you will almost certainly have big spitters vomiting on your defences.

Re: [MOD 0.13] Reinforced Walls

Posted: Mon Aug 01, 2016 8:59 pm
by ChurchOrganist
Bugfix release 0.2.3 is now up on the mod portal.

This fixes a bounding box bug which prevented the placement of a double thickness wall vertically.

Re: [MOD 0.13] Reinforced Walls - Yay 1000 Downloads!

Posted: Mon Aug 29, 2016 6:39 pm
by ChurchOrganist
I'm delighted to see that I have now passed 1,000 downloads for the mod!

In fact the downloads are now greater than the views :)

Thank you, the end users for doing this.

The latest update, which adds reflective damage to the list of additional wall upgrades, represents the last development as I originally envisaged the mod. If you have further ideas for development, please don't hesitate to drop me a line - either here, on the mod portal, or on the Github Repository - I check them all regularly!

There is still work to do - the only locale is currently English, and it would be nice to include other languages - so if you can offer translation, please get in touch.

It would also be nice to have some new entity graphics, so, again, if you can help with this, please get in touch.