electric poles connecting between different forces ?
Posted: Sun Jul 10, 2016 12:22 am
Hi,
Is it normal that electric poles from 2 differents forces are connecting together if the force are friendly ?
ex:
create force1, with player1 in it
create force2 with player2 in it
player1 build an electric pole1
player2 build an electric pole2 close to pole1 : the 2 poles connect together...
Then if you change the stances, poles are still connected between enemy forces... and share the same electrical network, even if the two poles are now enemies (note that player1 cannot deconstruct pole2)
more than that :
you do the same actions than before, but player1 build also a laser turret1 just after pole1. Turret1 does not attack player2, that's ok.
But then forces became enemy : turret1 still does not attack player2... strange...
if turret1 is build after the forces became enemy, then turret1 attacks player2 (which is correct).
note that even if you build the 2 poles poles after the forces are becoming enemy, poles are still connecting... not practical for PvP : if you build too close from each other, you mix electric networks...
Is it normal that electric poles from 2 differents forces are connecting together if the force are friendly ?
ex:
create force1, with player1 in it
create force2 with player2 in it
player1 build an electric pole1
player2 build an electric pole2 close to pole1 : the 2 poles connect together...
Then if you change the stances, poles are still connected between enemy forces... and share the same electrical network, even if the two poles are now enemies (note that player1 cannot deconstruct pole2)
more than that :
you do the same actions than before, but player1 build also a laser turret1 just after pole1. Turret1 does not attack player2, that's ok.
But then forces became enemy : turret1 still does not attack player2... strange...
if turret1 is build after the forces became enemy, then turret1 attacks player2 (which is correct).
note that even if you build the 2 poles poles after the forces are becoming enemy, poles are still connecting... not practical for PvP : if you build too close from each other, you mix electric networks...