set_gui_arrow and character change
Posted: Sat Jul 09, 2016 9:05 am
Hi,
about the player.set_gui_arrow function, which is very useful, it seems that if you change the player.character, the arrow dissapears. It appears again if you go back in the original character. But as this function is link to the player and not the the character-entity, teh arrow should remain visible even if the player change character, no ?
EDIT : infact, after testings, there can be an arrow per character. In player.char1, you can have an arrow pointing on entity4, and in player.char2, you can have an arrow pointing on entity5. Switching from char1 to char2 will switch arrows. So either this arrow is player dependant (which I prefer because it's a gui help to the player), or it is character dependant.
about the player.set_gui_arrow function, which is very useful, it seems that if you change the player.character, the arrow dissapears. It appears again if you go back in the original character. But as this function is link to the player and not the the character-entity, teh arrow should remain visible even if the player change character, no ?
EDIT : infact, after testings, there can be an arrow per character. In player.char1, you can have an arrow pointing on entity4, and in player.char2, you can have an arrow pointing on entity5. Switching from char1 to char2 will switch arrows. So either this arrow is player dependant (which I prefer because it's a gui help to the player), or it is character dependant.