Where to begin creating a mod that adds a GUI-arrow
Posted: Sat Jul 09, 2016 8:21 am
So I have had this idea for a while now and finally wanted to dive in creating my first mod. I have little to no programming knowledge (I did a little Visual basic/Java years ago) but I am not unfamiliar with the process.
I want to create a mod that would give belts a pointer like this
Im not really sure where to begin. I saw the tutorial and followed through but im not sure how I can translate that to this situation (since it adds an item this is GUI only)
I've gathered some info on things I might need?
on_player_rotated_entity
game.player.set_gui_arrow({type="entity", entity=game.get_entity_by_tag("tech-wreckage")})
game.player.set_gui_arrow({type="position", position=glob.miner.dropposition})
ghost_prototype
Prototype/TransportBelt transport-belt
Prototype/TransportBeltToGround transport-belt-to-ground
but im not sure how to mash them together to get what I want.
Any help would be greatly appreciated!
I want to create a mod that would give belts a pointer like this

Im not really sure where to begin. I saw the tutorial and followed through but im not sure how I can translate that to this situation (since it adds an item this is GUI only)
I've gathered some info on things I might need?
on_player_rotated_entity
game.player.set_gui_arrow({type="entity", entity=game.get_entity_by_tag("tech-wreckage")})
game.player.set_gui_arrow({type="position", position=glob.miner.dropposition})
ghost_prototype
Prototype/TransportBelt transport-belt
Prototype/TransportBeltToGround transport-belt-to-ground
but im not sure how to mash them together to get what I want.
Any help would be greatly appreciated!