Factorio crashed. Generating symbolized stacktrace, please wait ...
45.221 Warning Logger.cpp:360: Symbols.size() == 32, usedSize == 22
#0 0x7ce13b in CrashHandler::writeStackTrace() at /tmp/factorio-EAM95S/src/Util/CrashHandler.cpp:84
#1 0x7ce3b4 in CrashHandler::SignalHandler(int) at /tmp/factorio-EAM95S/src/Util/CrashHandler.cpp:188
#2 0x7f9afb5a1250 in ?? at ??:0
#3 0xb09e72 in LuaPlayer::luaPrint(lua_State*) at /tmp/factorio-EAM95S/src/Script/LuaPlayer.cpp:252
#4 0x44e9ef in LuaBinder<LuaPlayer>::callWrapper(lua_State*) at /tmp/factorio-EAM95S/src/Script/LuaBinder.hpp:310
#5 0xca698e in luaD_precall(lua_State*, lua_TValue*, int) at crtstuff.c:?
#6 0xca487d in luaV_execute(lua_State*) at crtstuff.c:?
#7 0xca6d9e in luaD_call(lua_State*, lua_TValue*, int, int) at crtstuff.c:?
#8 0xca78ed in luaD_pcall(lua_State*, void (*)(lua_State*, void*), void*, long, long) at crtstuff.c:?
#9 0xc929f8 in lua_pcallk(lua_State*, int, int, int, int, int (*)(lua_State*)) at ??:?
#10 0xb0c5d8 in runLuaCommand at /tmp/factorio-EAM95S/src/Script/LuaGameScript.cpp:941
#11 0xb0f089 in runLuaCommand at /tmp/factorio-EAM95S/src/Script/LuaContext.cpp:185
#12 0xb0c110 in CommandProcessor::executeCommand(CommandProcessor::CommandSource const&, std::string const&) at /tmp/factorio-EAM95S/src/CommandProcessor.cpp:175
#13 0x8fd684 in std::string::_M_rep() const at /usr/include/c++/5/bits/basic_string.h:2697
#14 0x48a09c in std::basic_string<char, std::char_traits<char>, std::allocator<char> >::~basic_string() at /usr/include/c++/5/bits/basic_string.h:2943
#15 0x92e48a in process at /tmp/factorio-EAM95S/src/CommandProcessor.cpp:125
#16 0xbf9f73 in writeToConsole at /tmp/factorio-EAM95S/src/GameActionHandler.cpp:2461
#17 0xc18227 in GameActionHandler::actionPerformed(InputAction const&) at /tmp/factorio-EAM95S/src/GameActionHandler.cpp:289 (discriminator 4)
#18 0x6fd515 in flushToListeners at /tmp/factorio-EAM95S/src/Input/InputHandler.cpp:51
#19 0xf4619f in flushActions at /tmp/factorio-EAM95S/src/Input/InputHandler.cpp:44
#20 0x7f9afd11d464 in updateCrcCheck at /tmp/factorio-EAM95S/src/GameActionHandler.cpp:332
#21 0x7f9afb65530d in update at /tmp/factorio-EAM95S/src/GameActionHandler.cpp:327
Re: [0.13.6] Crash using saved function in console