Attach Animation to Player, Lag hiding
Posted: Wed Jul 06, 2016 11:54 pm
Aside from The ablity to programatically set an animated entity's animation frame at runtime, It would be extremely useful if I was able to attack an animation to an existing entity, especially the player itself, Currently, due to lag hiding, it lags a tile or two behind most of the time, looking really really stupid. It works fine when other players see it however.
This video shows the issue I was having that this would solve.
Demostration Video.
This video shows the issue I was having that this would solve.
Demostration Video.