Changing Equipment type.
Posted: Wed Jul 06, 2016 8:40 pm
"No covariant prototype to load"
Trying to change equipment type from generator to battery, due to issues with having a generator without natural power generation, and the issues with scripted power distribution. However, getting said error as a result.
This does not apply to any custom equipement added, only vanilla equipment. Did the same with the other generators, no problem.
Trying to change equipment type from generator to battery, due to issues with having a generator without natural power generation, and the issues with scripted power distribution. However, getting said error as a result.
This does not apply to any custom equipement added, only vanilla equipment. Did the same with the other generators, no problem.
Code: Select all
data.raw["generator-equipment"]["fusion-reactor-equipment"] = nil
data:extend(
{
{
type = "battery-equipment",
name = "fusion-reactor-equipment",
sprite =
{
filename = "__base__/graphics/equipment/fusion-reactor-equipment.png",
width = 128,
height = 128,
priority = "medium"
},
shape =
{
width = 4,
height = 4,
type = "full"
},
energy_source =
{
type = "electric",
usage_priority = "primary-output",
buffer_capacity = "960kJ",
input_flow_limit = "960kW",
output_flow_limit = "960kW",
},
--power = "750kW"
},
}
)