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flame turret anticipating enemy movement

Posted: Wed Jul 06, 2016 1:57 am
by aRatNamedSammy
i was sure i had see the flame turret before, anticipating enemy movement and shooting a bit before, so the flame hit the ground AND targets , not 2 seconds after they pass there... now i clearly see a large difference between it, making it less effective as it could be... effective only at slow/not moving targets, like spitters.. i assume small bitters are too fast, medium is fast enough .. but even the larger one...
anyway, maybe im not right about before, but i see now a large gap between enemy and flame turret attack...still trying to catch a good screenshot

Re: flame turret anticipating enemy movement

Posted: Wed Jul 06, 2016 6:25 am
by daniel34
Probably the same as viewtopic.php?f=23&t=27330 [Flamethrower aiming at targets outside range]

Re: flame turret anticipating enemy movement

Posted: Wed Jul 06, 2016 6:44 am
by aRatNamedSammy
well, it may need some adjustment.. even now, it give a very nice support for defenses :twisted: BURN'EM ALL :twisted:
the flamethrower is my new best friend, too :P :mrgreen:
the dev team did already a so great work, let s give em time to fix it all... ;)

Re: flame turret anticipating enemy movement

Posted: Wed Jul 06, 2016 10:21 am
by kovarex
It was never programmed that way.

Re: flame turret anticipating enemy movement

Posted: Thu Jul 07, 2016 5:26 pm
by playwars
kovarex wrote:It was never programmed that way.
Is that so ? Your colleague says the opposite :
http://image.noelshack.com/fichiers/201 ... hot-10.png