Page 1 of 1

Dedicated Server is not listed on in-game server list

Posted: Mon Jul 04, 2016 8:53 am
by Last2Night
Hello. Dont know what am i doing wrong, but its not listed on the in-game server browser.
server-settings.json:

Code: Select all

{
  "name": "!0.13.4 Factorio PVE (HARD) (USA Chicago)",
  "description": "Welcome to another Factorio Gameserver",
  "tags": ["game", "tags"],
"max_players": "8",

  "_comment_visibility": ["public: Game will be published on the official Factorio matching server",
                          "lan: Game will be broadcast on LAN",
                          "hidden: Game will not be published anywhere"],
  "visibility": "public",

  "_comment_credentials": "Your factorio.com login credentials. Required for games with visibility public",
  "username": "Last2Night",
  "password": "****",

  "_comment_token": "Authentication token. May be used instead of 'password' above."
  "token": "****",

  "game_password": "",

  "_comment_verify_user_identity": "When set to true, the server will only allow clients that have a valid Factorio.com account",
  "verify_user_identity": true
}
log(thats not the whole log, but i think everything else is related to the server running for 20 hours, i can post the whole log if its needed):

Code: Select all

   0.000 2016-07-03 19:33:02; Factorio 0.13.4 (build 23025, win64, steam)
   0.000 Operating system: Windows 8.1 
   0.000 Program arguments: "C:\Pingperfect\Users\YuriL\9594\bin\x64\Factorio.exe" "--start-server-load-latest" "--config" "C:\Pingperfect\Users\YuriL\9594\config\config.ini" "--autosave-interval" "5" "--autosave-slots" "10" "--latency-ms" "199" "--no-auto-pause" 
   0.000 Read data path: C:/Pingperfect/Users/YuriL/9594/data
   0.000 Write data path: C:/Pingperfect/Users/YuriL/9594
   0.000 Binaries path: C:/Pingperfect/Users/YuriL/9594/bin
   0.017 Running in headless mode
   0.020 Loading mod core 0.0.0 (data.lua)
   0.024 Loading mod base 0.13.4 (data.lua)
   0.129 Checksum for core: 714099156
   0.129 Checksum for mod base: 3065127710
   0.532 Custom inputs active: 0
   0.532 Factorio initialised
   0.533 Info Router.cpp:558: Router peerID(65535) shutting down.
   0.533 Info Router.cpp:594: Router state -> Disconnected
   0.535 Info MultiplayerManager.cpp:996: networkTick(0) mapTick(-1) changing state from(Ready) to(PreparedToHostGame)
   0.535 Info MultiplayerManager.cpp:996: networkTick(0) mapTick(-1) changing state from(PreparedToHostGame) to(CreatingGame)
   0.535 Loading map C:/Pingperfect\Users\YuriL\9594\saves\_autosave9.zip
   0.563 Info Scenario.cpp:129: Map version 0.13.4-1
   1.517 Checksum for script C:/Pingperfect/Users/YuriL/9594/temp/currently-playing/control.lua: 900459546
   1.553 Info WindowsUDPSocket.cpp:59: Opening socket at port (34247)
   1.553 Info Router.cpp:594: Router state -> Connected
   1.553 Info Synchronizer.cpp:56: NetworkTick(0) initialized Synchronizer local peer(0) latency(11).
   1.553 Hosting game at port 34247, peerID 0, session magic 2223
   1.553 Info HttpSharedState.cpp:39: Downloading https://auth.factorio.com/generate-server-padlock
   1.877 Info HttpSharedState.cpp:85: Status code: 200
   1.877 Info AuthServerConnector.cpp:107: Obtained serverPadlock for serverHash (INtdyWlA8h8b9dRzAlomBZP1R6nhBTak) from the auth server.
   1.877 Info MultiplayerManager.cpp:996: networkTick(0) mapTick(1944001) changing state from(CreatingGame) to(InGame)
   1.877 Info NetworkInputHandler.cpp:45: mapTick(1944001) networkTick(0) initialized NetworkInputHandler local peer(0).
   1.877 GetStdHandle failed.
   2.078 Info MultiplayerManager.cpp:1527: Received peer info for peer(0) username(<server>).
   2.078 Info MultiplayerManager.cpp:1143: networkTick(11) mapTick(1944013) received stateChanged peerID(0) oldState(Ready) newState(CreatingGame)
   2.078 Info MultiplayerManager.cpp:1143: networkTick(11) mapTick(1944013) received stateChanged peerID(0) oldState(CreatingGame) newState(InGame)
1515.334 Connection request(type(ConnectionRequest) applicationVersion(0.13.4 (build 23025, win64, steam)) activeMods((base 
0.13.4) ) hasPassword(no) connectionRequestID(32329)) from(50.24.119.143:64918)
1515.334 Refusing connection for address(50.24.119.143:64918). User verification is required for this game.
1515.683 Connection request(type(ConnectionRequest) applicationVersion(0.13.4 (build 23025, win64, steam)) activeMods((base 0.13.4) ) hasPassword(no) connectionRequestID(37034)) from(50.24.119.143:61111)
1515.684 Info Router.cpp:687: NetworkTick(90831) replying to connectionRequest for address(50.24.119.143:61111).
1515.866 Info Router.cpp:909: networkTick(90842) adding peer(1) address(50.24.119.143:61111) sending connectionAccept(true)
1515.866 Info Router.cpp:721: networkTick(90842) sending connectionAccept to address(50.24.119.143:61111) connectionRequestID(37034) newPeerID(1)
1515.866 Info Synchronizer.cpp:522: networkTick(90842) adding peer(1) success(true).
1516.118 Info MultiplayerManager.cpp:1527: Received peer info for peer(0) username(<server>).
1516.118 Info MultiplayerManager.cpp:1143: networkTick(90853) mapTick(2034629) received stateChanged peerID(0) oldState(InGame) newState(InGame)
1516.118 Info MultiplayerManager.cpp:1527: Received peer info for peer(1) username(Choopaloopa).
1516.118 Info MultiplayerManager.cpp:1143: networkTick(90853) mapTick(2034629) received stateChanged peerID(1) oldState(Ready) newState(Connecting)
1516.118 Info NetworkInputHandler.cpp:524: expectedMapTick(2034629) adding peer(1).
1516.118 Info MultiplayerManager.cpp:1527: Received peer info for peer(1) username(Choopaloopa).
1516.118 Info MultiplayerManager.cpp:1143: networkTick(90853) mapTick(2034629) received stateChanged peerID(1) oldState(Connecting) newState(Connecting)
1516.118 Info MultiplayerManager.cpp:1143: networkTick(90853) mapTick(2034629) received stateChanged peerID(1) oldState(Connecting) newState(VerifyingConnection)
1516.501 Info MultiplayerManager.cpp:1143: networkTick(90876) mapTick(2034630) received stateChanged peerID(1) oldState(VerifyingConnection) newState(ConnectedWaitingForMap)
1516.501 Info MultiplayerManager.cpp:996: networkTick(90876) mapTick(2034630) changing state from(InGame) to(InGameAligning)
1516.501 Info MultiplayerManager.cpp:1818: networkTick(90876) mapTick(2034630) starting mapAlign
1516.684 Info MultiplayerManager.cpp:1143: networkTick(90887) mapTick(2034630) received stateChanged peerID(0) oldState(InGame) newState(InGameAligning)
1516.684 Info MultiplayerManager.cpp:1752: networkTick(90887) mapTick(2034630) sending mapAlignAction
1516.868 Info MultiplayerManager.cpp:1390: networkTick(90898) mapTick(2034630) received MapAlignAction from peer(0), mapAlignTick(2034631) appliedTickClosuresCount(0)
1516.868 Info MultiplayerManager.cpp:1834: networkTick(90899) mapTick(2034630) mapAlign finished targetTick(2034631) updating map and running the tasks ...
Thanks for the help.

Re: Dedicated Server is not listed on in-game server list

Posted: Tue Jul 05, 2016 2:20 pm
by Last2Night
Errmm... Some help please? Devs?

Re: Dedicated Server is not listed on in-game server list

Posted: Tue Jul 05, 2016 6:45 pm
by Last2Night
Problem found. Its the config file that is being distributed with the game.
"_comment_token": "Authentication token. May be used instead of 'password' above."
"token": "",

in the config gives an error, I didnt take a copy of it but its somthing along the lines of unexpected character on line 17, expected "," or "}"
Removing comment_token lines fixes everything.