Dedicated Server is not listed on in-game server list
Posted: Mon Jul 04, 2016 8:53 am
Hello. Dont know what am i doing wrong, but its not listed on the in-game server browser.
server-settings.json:
log(thats not the whole log, but i think everything else is related to the server running for 20 hours, i can post the whole log if its needed):
Thanks for the help.
server-settings.json:
Code: Select all
{
"name": "!0.13.4 Factorio PVE (HARD) (USA Chicago)",
"description": "Welcome to another Factorio Gameserver",
"tags": ["game", "tags"],
"max_players": "8",
"_comment_visibility": ["public: Game will be published on the official Factorio matching server",
"lan: Game will be broadcast on LAN",
"hidden: Game will not be published anywhere"],
"visibility": "public",
"_comment_credentials": "Your factorio.com login credentials. Required for games with visibility public",
"username": "Last2Night",
"password": "****",
"_comment_token": "Authentication token. May be used instead of 'password' above."
"token": "****",
"game_password": "",
"_comment_verify_user_identity": "When set to true, the server will only allow clients that have a valid Factorio.com account",
"verify_user_identity": true
}
Code: Select all
0.000 2016-07-03 19:33:02; Factorio 0.13.4 (build 23025, win64, steam)
0.000 Operating system: Windows 8.1
0.000 Program arguments: "C:\Pingperfect\Users\YuriL\9594\bin\x64\Factorio.exe" "--start-server-load-latest" "--config" "C:\Pingperfect\Users\YuriL\9594\config\config.ini" "--autosave-interval" "5" "--autosave-slots" "10" "--latency-ms" "199" "--no-auto-pause"
0.000 Read data path: C:/Pingperfect/Users/YuriL/9594/data
0.000 Write data path: C:/Pingperfect/Users/YuriL/9594
0.000 Binaries path: C:/Pingperfect/Users/YuriL/9594/bin
0.017 Running in headless mode
0.020 Loading mod core 0.0.0 (data.lua)
0.024 Loading mod base 0.13.4 (data.lua)
0.129 Checksum for core: 714099156
0.129 Checksum for mod base: 3065127710
0.532 Custom inputs active: 0
0.532 Factorio initialised
0.533 Info Router.cpp:558: Router peerID(65535) shutting down.
0.533 Info Router.cpp:594: Router state -> Disconnected
0.535 Info MultiplayerManager.cpp:996: networkTick(0) mapTick(-1) changing state from(Ready) to(PreparedToHostGame)
0.535 Info MultiplayerManager.cpp:996: networkTick(0) mapTick(-1) changing state from(PreparedToHostGame) to(CreatingGame)
0.535 Loading map C:/Pingperfect\Users\YuriL\9594\saves\_autosave9.zip
0.563 Info Scenario.cpp:129: Map version 0.13.4-1
1.517 Checksum for script C:/Pingperfect/Users/YuriL/9594/temp/currently-playing/control.lua: 900459546
1.553 Info WindowsUDPSocket.cpp:59: Opening socket at port (34247)
1.553 Info Router.cpp:594: Router state -> Connected
1.553 Info Synchronizer.cpp:56: NetworkTick(0) initialized Synchronizer local peer(0) latency(11).
1.553 Hosting game at port 34247, peerID 0, session magic 2223
1.553 Info HttpSharedState.cpp:39: Downloading https://auth.factorio.com/generate-server-padlock
1.877 Info HttpSharedState.cpp:85: Status code: 200
1.877 Info AuthServerConnector.cpp:107: Obtained serverPadlock for serverHash (INtdyWlA8h8b9dRzAlomBZP1R6nhBTak) from the auth server.
1.877 Info MultiplayerManager.cpp:996: networkTick(0) mapTick(1944001) changing state from(CreatingGame) to(InGame)
1.877 Info NetworkInputHandler.cpp:45: mapTick(1944001) networkTick(0) initialized NetworkInputHandler local peer(0).
1.877 GetStdHandle failed.
2.078 Info MultiplayerManager.cpp:1527: Received peer info for peer(0) username(<server>).
2.078 Info MultiplayerManager.cpp:1143: networkTick(11) mapTick(1944013) received stateChanged peerID(0) oldState(Ready) newState(CreatingGame)
2.078 Info MultiplayerManager.cpp:1143: networkTick(11) mapTick(1944013) received stateChanged peerID(0) oldState(CreatingGame) newState(InGame)
1515.334 Connection request(type(ConnectionRequest) applicationVersion(0.13.4 (build 23025, win64, steam)) activeMods((base
0.13.4) ) hasPassword(no) connectionRequestID(32329)) from(50.24.119.143:64918)
1515.334 Refusing connection for address(50.24.119.143:64918). User verification is required for this game.
1515.683 Connection request(type(ConnectionRequest) applicationVersion(0.13.4 (build 23025, win64, steam)) activeMods((base 0.13.4) ) hasPassword(no) connectionRequestID(37034)) from(50.24.119.143:61111)
1515.684 Info Router.cpp:687: NetworkTick(90831) replying to connectionRequest for address(50.24.119.143:61111).
1515.866 Info Router.cpp:909: networkTick(90842) adding peer(1) address(50.24.119.143:61111) sending connectionAccept(true)
1515.866 Info Router.cpp:721: networkTick(90842) sending connectionAccept to address(50.24.119.143:61111) connectionRequestID(37034) newPeerID(1)
1515.866 Info Synchronizer.cpp:522: networkTick(90842) adding peer(1) success(true).
1516.118 Info MultiplayerManager.cpp:1527: Received peer info for peer(0) username(<server>).
1516.118 Info MultiplayerManager.cpp:1143: networkTick(90853) mapTick(2034629) received stateChanged peerID(0) oldState(InGame) newState(InGame)
1516.118 Info MultiplayerManager.cpp:1527: Received peer info for peer(1) username(Choopaloopa).
1516.118 Info MultiplayerManager.cpp:1143: networkTick(90853) mapTick(2034629) received stateChanged peerID(1) oldState(Ready) newState(Connecting)
1516.118 Info NetworkInputHandler.cpp:524: expectedMapTick(2034629) adding peer(1).
1516.118 Info MultiplayerManager.cpp:1527: Received peer info for peer(1) username(Choopaloopa).
1516.118 Info MultiplayerManager.cpp:1143: networkTick(90853) mapTick(2034629) received stateChanged peerID(1) oldState(Connecting) newState(Connecting)
1516.118 Info MultiplayerManager.cpp:1143: networkTick(90853) mapTick(2034629) received stateChanged peerID(1) oldState(Connecting) newState(VerifyingConnection)
1516.501 Info MultiplayerManager.cpp:1143: networkTick(90876) mapTick(2034630) received stateChanged peerID(1) oldState(VerifyingConnection) newState(ConnectedWaitingForMap)
1516.501 Info MultiplayerManager.cpp:996: networkTick(90876) mapTick(2034630) changing state from(InGame) to(InGameAligning)
1516.501 Info MultiplayerManager.cpp:1818: networkTick(90876) mapTick(2034630) starting mapAlign
1516.684 Info MultiplayerManager.cpp:1143: networkTick(90887) mapTick(2034630) received stateChanged peerID(0) oldState(InGame) newState(InGameAligning)
1516.684 Info MultiplayerManager.cpp:1752: networkTick(90887) mapTick(2034630) sending mapAlignAction
1516.868 Info MultiplayerManager.cpp:1390: networkTick(90898) mapTick(2034630) received MapAlignAction from peer(0), mapAlignTick(2034631) appliedTickClosuresCount(0)
1516.868 Info MultiplayerManager.cpp:1834: networkTick(90899) mapTick(2034630) mapAlign finished targetTick(2034631) updating map and running the tasks ...