[Pending] Blueprint won't create ghosts of substations here
Posted: Sun Jul 03, 2016 8:24 pm
Hi, I have this save, where I have a blueprint in my inventory of a beacon with 12 smelters and 4 substations. When I place the blueprint all the structures are created as ghosts like normal except for the 4 substations. Why is that?
Here's that weird log file:
https://www.transferbigfiles.com/downlo ... d4MlC7dPw2
I'm doing this for the first time. If I did everything right, that link should get you to a page, where you can download the savegame. The blueprint is in my inventory, NOT in the blueprint book.
The savegame's name is "9th freeplay.zip"
I also have a savegame where it is impossible to place a ghost of a Big Pole under a Tree 2. Should I post something about that here, too, or should I start a new thread, or is it so unimportant that it's not worth mentioning?
I think these bugs might be related to changes in the collision size of substations and big power poles. (I read in the changelog of a patch, that big power poles are smaller to allow the player to squeeze between them and accumulators).
Thank you for your time and help
Here's that weird log file:
Code: Select all
0.002 2016-07-03 20:28:33; Factorio 0.13.4 (build 23025, win64, steam)
0.002 Operating system: Windows 7 Service Pack 1
0.002 Program arguments: "D:\Pleasure\Games\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe"
0.002 Read data path: D:/Pleasure/Games/Steam/steamapps/common/Factorio/data
0.002 Write data path: C:/Users/Martin/AppData/Roaming/Factorio
0.002 Binaries path: D:/Pleasure/Games/Steam/steamapps/common/Factorio/bin
0.031 Graphics options: [FullScreen: true] [VSync: false] [UIScale: 100%] [MultiSampling: OFF] [Graphics quality: normal] [Video memory usage: high] [Light scale: 20%] [Screen: 255] [DXT: false]
0.032 Available display adapters: 1
0.032 [0]: \\.\DISPLAY1 - NVIDIA GeForce GTX 550 Ti {0x05, [0,0], 1600x1200, 32bit, 60Hz}
0.032 Create display on adapter 0. Size 1280x720 at position [150, 222].
0.329 Initialised Direct3D:[0] NVIDIA GeForce GTX 550 Ti; driver: nvd3dumx.dll 10.18.13.6472
0.380 Video memory size (dedicated video/dedicated system/shared system/available): 977/0/3071/4035 MB
0.504 Desktop composition is active.
0.748 Loading mod core 0.0.0 (data.lua)
0.873 Loading mod base 0.13.4 (data.lua)
2.545 Checksum for core: 714099156
2.545 Checksum for mod base: 3065127710
27.351 Initial atlas bitmap size is 16384
27.354 Created atlas bitmap 16384x6369
28.007 Created atlas bitmap 4096x968
37.427 Sprites loaded
37.427 Convert atlas 4096x968 to: trilinear-filtering
37.677 Loading sounds...
39.741 Custom inputs active: 0
39.826 Factorio initialised
53.286 Loading map C:/Users\Martin\AppData\Roaming\Factorio\saves\9th Freeplay.zip
53.325 Info Scenario.cpp:129: Map version 0.13.3-1
55.223 Checksum for script C:/Users/Martin/AppData/Roaming/Factorio/temp/currently-playing/control.lua: 900459546
1755.516 Loading map C:/Users\Martin\AppData\Roaming\Factorio\saves\9th Freeplay.zip
1755.546 Info Scenario.cpp:129: Map version 0.13.4-1
1757.513 Checksum for script C:/Users/Martin/AppData/Roaming/Factorio/temp/currently-playing/control.lua: 900459546
5407.123 Loading map C:/Users\Martin\AppData\Roaming\Factorio\saves\Bug cant place Pole.zip
5407.160 Info Scenario.cpp:129: Map version 0.13.1-0
5408.917 Checksum for script C:/Users/Martin/AppData/Roaming/Factorio/temp/currently-playing/control.lua: 900459546
5422.522 Loading map C:/Users\Martin\AppData\Roaming\Factorio\saves\Bug cant place Pole.zip
5422.557 Info Scenario.cpp:129: Map version 0.13.1-0
5424.274 Checksum for script C:/Users/Martin/AppData/Roaming/Factorio/temp/currently-playing/control.lua: 900459546
5433.938 Loading map C:/Users\Martin\AppData\Roaming\Factorio\saves\Bug cant place Pole.zip
5433.970 Info Scenario.cpp:129: Map version 0.13.4-1
5435.527 Checksum for script C:/Users/Martin/AppData/Roaming/Factorio/temp/currently-playing/control.lua: 900459546
5655.100 Loading map C:/Users\Martin\AppData\Roaming\Factorio\saves\9th Freeplay.zip
5655.135 Info Scenario.cpp:129: Map version 0.13.4-1
5657.140 Checksum for script C:/Users/Martin/AppData/Roaming/Factorio/temp/currently-playing/control.lua: 900459546
5715.241 Loading map C:/Users\Martin\AppData\Roaming\Factorio\saves\Bug cant place Pole.zip
5715.276 Info Scenario.cpp:129: Map version 0.13.4-1
5716.843 Checksum for script C:/Users/Martin/AppData/Roaming/Factorio/temp/currently-playing/control.lua: 900459546
6480.967 Loading map C:/Users\Martin\AppData\Roaming\Factorio\saves\9th Freeplay.zip
6481.000 Info Scenario.cpp:129: Map version 0.13.4-1
6483.081 Checksum for script C:/Users/Martin/AppData/Roaming/Factorio/temp/currently-playing/control.lua: 900459546
I'm doing this for the first time. If I did everything right, that link should get you to a page, where you can download the savegame. The blueprint is in my inventory, NOT in the blueprint book.
The savegame's name is "9th freeplay.zip"
I also have a savegame where it is impossible to place a ghost of a Big Pole under a Tree 2. Should I post something about that here, too, or should I start a new thread, or is it so unimportant that it's not worth mentioning?
I think these bugs might be related to changes in the collision size of substations and big power poles. (I read in the changelog of a patch, that big power poles are smaller to allow the player to squeeze between them and accumulators).
Thank you for your time and help