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Calling functions in migration scripts

Posted: Sun Jul 03, 2016 7:39 pm
by DRY411S
My mod has a global function that I have defined (in control.lua)

It's not recognised in migration scripts because control.lua does not run until AFTER a saved game has been loaded.

Migration scripts will not allow any 'require' statements.

Is there any way I can include the function, or do I have just copy and paste the code into my migration script?