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[0.13.3] [Oxyd] Biters will not attack/path through wall of trains

Posted: Sun Jul 03, 2016 2:58 pm
by Nigit
Biters/spitters repeatedly rendezvous at a location, but then dissipate because they could not find a path to the source of the pollution. There were no attacks even after 1 or more hours of waiting. Note that removing a segment causes the aliens to attack again.


Image

The intended effect, of course, would be to have the biters cross the tracks and go splat.

Re: [0.13.3] Biters will not attack/path through wall of trains

Posted: Sun Jul 03, 2016 3:33 pm
by Zeblote
That is the craziest biter defense I have ever seen :D

Re: [0.13.3] Biters will not attack/path through wall of trains

Posted: Sun Jul 03, 2016 3:39 pm
by siggboy
Making all those trains and putting them on the rail and having them go round and round. So much work.

Impressive, mad, best bug report ever :).

Re: [0.13.3] [Oxyd] Biters will not attack/path through wall of trains

Posted: Mon Jul 04, 2016 3:05 pm
by Oxyd
Okay, fixed in 0.13.5.

Re: [0.13.3] [Oxyd] Biters will not attack/path through wall of trains

Posted: Mon Jul 04, 2016 3:40 pm
by Dev-iL
Bravo*2 @Nigit: once for building such a defense and and once for finding such "edge case of edge cases " type of bug :D

Re: [0.13.3] [Oxyd] Biters will not attack/path through wall of trains

Posted: Mon Jul 04, 2016 7:40 pm
by Nexela
This just goes to show you that biters are intelligent and know that crossing that track would expect instant death

Re: [0.13.3] [Oxyd] Biters will not attack/path through wall of trains

Posted: Tue Jul 05, 2016 6:17 pm
by OdinYggd
How is the train refuelled? This actually looks like a startlingly valid defense, but only if the trains remain in perpetual motion because a means of fueling them has been provided.

Re: [0.13.3] [Oxyd] Biters will not attack/path through wall of trains

Posted: Tue Jul 05, 2016 6:18 pm
by Zeblote
OdinYggd wrote:How is the train refuelled? This actually looks like a startlingly valid defense, but only if the trains remain in perpetual motion because a means of fueling them has been provided.
It's not useful, because the giant train makes this base run at less than 60 fps even with nothing else moving.

Re: [0.13.3] [Oxyd] Biters will not attack/path through wall of trains

Posted: Tue Jul 05, 2016 7:14 pm
by OdinYggd
Zeblote wrote:
OdinYggd wrote:How is the train refuelled? This actually looks like a startlingly valid defense, but only if the trains remain in perpetual motion because a means of fueling them has been provided.
It's not useful, because the giant train makes this base run at less than 60 fps even with nothing else moving.
I don't care about FPS till it goes below 25 and becomes a slideshow.

Though it sounds like Oxyd already fixed this and I might have missed the chance to play with it, I wonder if the same effect can appear with only 3 trains.