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Which Mod Should I Do?

Posted: Sun Jul 03, 2016 12:09 am
by kiba
Basically, I am getting tired of working on my primary mod MagneticFloor(automatic traffic system with magnetic levitation as a theme), so I need to release some steam by working on something else.

I got three ideas at the moment.

Subsystem Damage - When you destroy an accumulator, it blows up, damaging nearby infrastructure. When you destroyed a furnace, metal ooze spills out, burning everything around until it solidify, turning grassland into metallic slags. And so much more.

RPG System - Kill monsters personnally, earn EXP, access new and cool abilities that can't simply be researched through your factory.

Strategic Air Command - Build airfields and send bombers to faraway places and bomb your enemies to oblivion. Call in close air support to save your armies or factories.

Re: Which Mod Should I Do?

Posted: Tue Jul 05, 2016 2:28 pm
by kiba
5 votes, and the majority is for strategic air command with 3 votes, the other two votes go to RPG system.

Nobody wants explody accumulators yet....

Re: Which Mod Should I Do?

Posted: Fri Jul 08, 2016 4:05 am
by sporefreak
You should totally use the Bomber from Creeper world as the model :P
https://knucklecracker.com/wiki/doku.ph ... s:friendly

Re: Which Mod Should I Do?

Posted: Sun Jul 10, 2016 12:44 am
by kiba
sporefreak wrote:You should totally use the Bomber from Creeper world as the model :P
https://knucklecracker.com/wiki/doku.ph ... s:friendly
Don't know what you mean by that.

Anyway, it looks like that I will be writing an air force at some point in the future. Though, I want to play around writing and improving other people's mod.