Which Mod Should I Do?
Posted: Sun Jul 03, 2016 12:09 am
Basically, I am getting tired of working on my primary mod MagneticFloor(automatic traffic system with magnetic levitation as a theme), so I need to release some steam by working on something else.
I got three ideas at the moment.
Subsystem Damage - When you destroy an accumulator, it blows up, damaging nearby infrastructure. When you destroyed a furnace, metal ooze spills out, burning everything around until it solidify, turning grassland into metallic slags. And so much more.
RPG System - Kill monsters personnally, earn EXP, access new and cool abilities that can't simply be researched through your factory.
Strategic Air Command - Build airfields and send bombers to faraway places and bomb your enemies to oblivion. Call in close air support to save your armies or factories.
I got three ideas at the moment.
Subsystem Damage - When you destroy an accumulator, it blows up, damaging nearby infrastructure. When you destroyed a furnace, metal ooze spills out, burning everything around until it solidify, turning grassland into metallic slags. And so much more.
RPG System - Kill monsters personnally, earn EXP, access new and cool abilities that can't simply be researched through your factory.
Strategic Air Command - Build airfields and send bombers to faraway places and bomb your enemies to oblivion. Call in close air support to save your armies or factories.