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Landscaped! A Factory with its Shirt Tucked In
Posted: Sat Jul 02, 2016 8:58 pm
by ira
I have a background in architecture, so my factory tends to be a bit composed to fit the landscape. Sometimes I do this at the expense of a little efficiency, but it feels worth it.
A grid defined by tier II power poles overlays the landscape. I try to respect existing trees and water edges when possible, and leave space for winding paths. I'm a bit overkill on the border defenses, but I like the way that it defines a clear boundary between inside and outside. I love that the developers added concrete blocks!
Aliens set to max, resources set to normal.
This may be a bit reminiscent of a previous build I posted:
viewtopic.php?f=8&t=8425

- allBase.png (532.83 KiB) Viewed 6276 times

- mainBase2.png (7.31 MiB) Viewed 6276 times

- mainBase.png (366.51 KiB) Viewed 6276 times
Re: Landscaped! A Factory with its Shirt Tucked In
Posted: Sat Jul 02, 2016 9:56 pm
by Case
Wow ... just wow .. I absolutely love it. I like it when you can see the passion that went into the factory. Well done mate
Re: Landscaped! A Factory with its Shirt Tucked In
Posted: Sun Jul 03, 2016 8:27 am
by Dry Hairy Tree
That's really nice it has a look to it I've not seen in Factorio before.
Re: Landscaped! A Factory with its Shirt Tucked In
Posted: Sun Jul 03, 2016 1:12 pm
by Graiver
Wow, really going hard on the aesthetic aspect are we? :p You should try and reach those far away, rewardingly large resources and build awesome outposts around them, would make for a
nice humanoid look of a real life world with cities etc. Or maybe that's just my inner train addict talking

Great work though!
Re: Landscaped! A Factory with its Shirt Tucked In
Posted: Sun Jul 03, 2016 6:40 pm
by ira
I'm tempted to put the old base on autopilot and scout a place to start fresh on a new, self-sufficient base developed entirely with end-game tech. I imagine the aesthetic would turn out a lot differently considering the flexibility of substations and robots over transport belts.
I'd preserve a lot of the alien nests, maybe integrating them into the base to be a wilderness preserve and hunting grounds.
Re: Landscaped! A Factory with its Shirt Tucked In
Posted: Mon Jul 04, 2016 3:50 am
by ira
Running out of iron and solar, so extending to a new fortified outpost

- Iron Expansion and Solar Under Construction
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Re: Landscaped! A Factory with its Shirt Tucked In
Posted: Sun Jul 17, 2016 10:13 am
by ira
I found some time to finish up my factory, expanding to a couple more outposts and launching a rocket.
Having aliens on super-hard is super-tedious, it turns out, but I liked the tension.

- Rocket Launch
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- Final Minimap
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