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13.3 crash during game

Posted: Sat Jul 02, 2016 12:04 pm
by dude030

Code: Select all

0.001 2016-07-02 13:56:04; Factorio 0.13.3 (build 22991, win64, steam)
   0.001 Operating system: Windows 10 
   0.001 Program arguments: "C:\Program Files (x86)\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe" 
   0.001 Read data path: C:/Program Files (x86)/Steam/steamapps/common/Factorio/data
   0.001 Write data path: C:/Users/Dude/AppData/Roaming/Factorio
   0.001 Binaries path: C:/Program Files (x86)/Steam/steamapps/common/Factorio/bin
   0.023 Graphics options: [FullScreen: true] [VSync: true] [UIScale: 100%] [MultiSampling: OFF] [Graphics quality: normal] [Video memory usage: high] [Light scale: 20%] [Screen: 255] [DXT: false]
   0.024 Available display adapters: 1
   0.024  [0]: \\.\DISPLAY1 - AMD Radeon HD 7800 Series {0x8080005, [0,0], 1920x1080, 32bit, 60Hz}
   0.024 Create display on adapter 0. Size 1280x720 at position [310, 162].
   0.252 Initialised OpenGL:[0] AMD Radeon HD 7800 Series; driver: 4.5.13440 Compatibility Profile Context 16.200.1025.0
   0.272 Desktop composition is active.
   0.409 Loading mod core 0.0.0 (data.lua)
   0.413 Loading mod base 0.13.3 (data.lua)
   0.498 Checksum for core: 714099156
   0.498 Checksum for mod base: 3065127710
   8.621 Initial atlas bitmap size is 16384
   8.623 Created atlas bitmap 16384x6369
   8.624 Created atlas bitmap 4096x968
  18.836 Sprites loaded
  18.836 Convert atlas 4096x968 to: trilinear-filtering 
  18.856 Loading sounds...
  20.202 Custom inputs active: 0
  20.236 Factorio initialised
  25.326 Loading map C:/Users\Dude\AppData\Roaming\Factorio\saves\_autosave2.zip
  25.506 Info Scenario.cpp:129: Map version 0.13.3-1
  26.081 Checksum for script C:/Users/Dude/AppData/Roaming/Factorio/temp/currently-playing/control.lua: 900459546
  53.110 Error CrashHandler.cpp:108: Exception Code: c0000005, Address: 00007FF771EFA1D4
  53.110 Error CrashHandler.cpp:118: Exception Context:
rax=000001d401b06df8, rbx=00000000fffffef6, rcx=0000000000000000,
rdx=00000000000000c8, rsi=000001d3ac11e0e8, rdi=0000000000000024,
rip=00007ff771efa1d4, rsp=000000b236bffa80, rbp=000001d3a3870380,
 r8=000001d39df4c380,  r9=00000111ac11e0d0, r10=0000000000000000,
r11=0000000000000004, r12=000001d39e61eb90, r13=000001d3a32bbf90,
r14=0000000000000002, r15=0000000000000000
Factorio crashed. Generating symbolized stacktrace, please wait ...
c:\cygwin64\tmp\factorio-tqdnlf\libraries\stackwalker\stackwalker.cpp (906): StackWalker::ShowCallstack
c:\cygwin64\tmp\factorio-tqdnlf\src\util\logger.cpp (328): Logger::writeStacktrace
c:\cygwin64\tmp\factorio-tqdnlf\src\util\logger.cpp (382): Logger::logStacktrace
c:\cygwin64\tmp\factorio-tqdnlf\src\util\crashhandler.cpp (84): CrashHandler::writeStackTrace
c:\cygwin64\tmp\factorio-tqdnlf\src\util\crashhandler.cpp (128): CrashHandler::SehHandler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFE530D7E1E)
00007FFE530D7E1E (KERNELBASE): (filename not available): UnhandledExceptionFilter
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFE55F7D998)
00007FFE55F7D998 (ntdll): (filename not available): memset
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFE55F65B26)
00007FFE55F65B26 (ntdll): (filename not available): _C_specific_handler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFE55F79AFD)
00007FFE55F79AFD (ntdll): (filename not available): _chkstk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFE55F04FE9)
00007FFE55F04FE9 (ntdll): (filename not available): RtlImageNtHeaderEx
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFE55F78C0A)
00007FFE55F78C0A (ntdll): (filename not available): KiUserExceptionDispatcher
c:\cygwin64\tmp\factorio-tqdnlf\src\graphics\entityrenderer.cpp (194): EntityRenderer::prepareRow
c:\cygwin64\tmp\factorio-tqdnlf\src\graphics\entityrenderer.cpp (162): EntityRenderer::threadJob
c:\cygwin64\tmp\factorio-tqdnlf\src\util\thread.cpp (34): Thread::loop
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF77259F8E3)
00007FF77259F8E3 (Factorio): (filename not available): boost::thread::start_thread_noexcept
d:\th\minkernel\crts\ucrt\src\appcrt\startup\thread.cpp (115): thread_start<unsigned int (__cdecl*)(void * __ptr64)>
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFE54648102)
00007FFE54648102 (KERNEL32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFE55F2C5B4)
00007FFE55F2C5B4 (ntdll): (filename not available): RtlUserThreadStart
  53.730 Error CrashHandler.cpp:85: Map tick at moment of crash: 699963
  53.730 Error Util.cpp:77: Unexpected error occurred. You can help us to solve the problem by posting the contents of the log file on the Factorio forums.

Re: 13.3 crash during game

Posted: Sat Jul 02, 2016 12:06 pm
by Loewchen
What were you doing when the game crashed?
With what version was this map original created?

Re: 13.3 crash during game

Posted: Sat Jul 02, 2016 4:17 pm
by dude030
it was mp game created by a friend by map editor (0.13) when we were playin it desyncs when i want to build offshore pump .. when hes loading the map again it desyncs also by not doing a thing.


ok, we created a new map with 13.3 me hosting also crash

reload leads also to desyncronisation



its the water pump bug ...

Re: 13.3 crash during game

Posted: Sat Jul 02, 2016 6:56 pm
by Loewchen
dude030 wrote:it was mp game created by a friend by map editor (0.13) when we were playin it desyncs when i want to build offshore pump .. when hes loading the map again it desyncs also by not doing a thing.
ok, we created a new map with 13.3 me hosting also crash
reload leads also to desyncronisation

its the water pump bug ...
Lets ignore the desync thing for a moment, what were you doing in the 30 seconds between loading the map and the crash, in the game the log is from?

Re: 13.3 crash during game

Posted: Sun Jul 03, 2016 10:01 am
by dude030
i think i was working on the steam engines and wanted to replace the pump

Re: 13.3 crash during game

Posted: Sun Jul 03, 2016 10:36 am
by Rseding91
I fixed 2 issues with almost identical stack traces as this crash so this should be fixed for 0.13.4.