Tech Tree Quirks
Posted: Fri Jul 01, 2016 7:54 pm
Looking at the current tech tree, I found a few things that seem odd. Tech requirements that are missing are kinda common, but there are also some extra requirements.
The two that spring to mind are the Armor Crafting 3, which requires speed module tech, and solar panel tech, which requires plastic research.
In both cases, those items have nothing to do with those particular prerequisites. I can totally see solar panels having used Advanced circuits, or maybe plastic, originally, instead of tons of green circuits and copper.
There are probably a bunch more, but I can't think of many.
The two that spring to mind are the Armor Crafting 3, which requires speed module tech, and solar panel tech, which requires plastic research.
In both cases, those items have nothing to do with those particular prerequisites. I can totally see solar panels having used Advanced circuits, or maybe plastic, originally, instead of tons of green circuits and copper.
There are probably a bunch more, but I can't think of many.