[0.13.1] Multiplayer slows down a lot when using blueprints
Posted: Fri Jul 01, 2016 7:47 am
Heho!
Multiplayer, 2 Clients on a Linux Headless.
Ping between clients aprox 35ms, Ping between clients and server 25ms and 45ms.
During normal play FPS/UPS 60/60.
Taking a big blueprint (3.5 belts + 1k other items) into hand so that placement preview appears -> 60/60
Actually placing the blueprint so that now the ghosts are on the ground AND i still have the blueprint in my hand -> FPS/UPS 15/0.2 (for both clients obviously)
Other client leaves the sever -> 60/60
I put the blueprint back into my inventory. the ghosts are still on the ground. client reconnects -> 60/60
htop says resources are fine on server during the whole process.
Whats happening there? :D
Multiplayer, 2 Clients on a Linux Headless.
Ping between clients aprox 35ms, Ping between clients and server 25ms and 45ms.
During normal play FPS/UPS 60/60.
Taking a big blueprint (3.5 belts + 1k other items) into hand so that placement preview appears -> 60/60
Actually placing the blueprint so that now the ghosts are on the ground AND i still have the blueprint in my hand -> FPS/UPS 15/0.2 (for both clients obviously)
Other client leaves the sever -> 60/60
I put the blueprint back into my inventory. the ghosts are still on the ground. client reconnects -> 60/60
htop says resources are fine on server during the whole process.
Whats happening there? :D