Some thoughts,
Posted: Thu Mar 13, 2014 2:02 am
So during much playing I wound up writing a little list of things I kinda wished existed. Just idle thoughts. Looked back through the last 10 or so pages to try and not double up but no guarantees. Guess it's not really an optimal time with the announcement of a slowing of regular development for multiplayer but I might lose the list one day
Higher Tier solar panels:
Pro. Less time setting up massive grids, even with blue prints it takes a bit if you're making a larger factory.
Con. More entities in the craft screen.
Multi-Assembler:
Sometimes I have several things that are made from the same set of resources. Granted part of the game is to set up assembly lines but as a later tech it might be nice to have a larger machine that could assemble several different products.
Liquid Tank towers:
Mostly you pump the liquids up into it and then gravity provides natural pressure to fill the output pipes. Could have multiple outputs as a means of splitting outputs of liquids instead of... no split. Could be big towers or 1x1 towers that connect for expandability.
One way pipes:
Sometimes, I have many things to pipe and its quite troublesome even using underground pipes to separate them. Especially when the chemical plants and refineries had such limited output and input directions.
2 to 1 belt/funnel belt:
I know you can use several belts and run one into the side of another belt to turn it to one side but that seems more like an "make do" method than actual intended function.
3-Way distributor:
Currently there's only 50/50 splitting, be nice if one could do a 33/33/33 split for some differences in distribution methods.
Minimap updates, filters, Large map:
Some new functions with the minimap might be nice
Ability to disable construction bot icon on minimap/at bottom:
Much like you can disable the pollution overlay, being able to disable this at times would be nice.
Template ability for inventory:
You said to mention if you wanted it:)
Template/Filter ability for chests:
Specifically storage chests would be great. I mostly avoid storage chests because it seems like no matter what eventually I end up finding many robots hovering near storage chests/nearest recharge with resources they couldn't put in when the last chest was filled. So I avoid these. It would be nice if you could set up what a chest can and can't store.
Combo Provider/Requester chest:
A combo chest that only supplies requester chests (Not other Provider/Requester chests) but when there are no requester chests demands robots will fill up it's cargo. This would be useful for doing distribution systems of say... repair tools! or walls or bullets or circuits where you want stock piles around your factory to meet infrequent demands faster.
Priorities for requester chests:
Some things I want supplied before others
Smart belts!:
Similar to smart inserters, Start, stop, maybe even reverse? That could be interesting.
Smart Power Poles:
Maybe I want to completely shut the power off to a portion of the factory if I have all the copper I want. Or if the accumulators fall too low.
Double Inserter:
Take two items out of a chest and place them side by side on a chest. Would be great for emptying chests
Mining bots:
They can clear forests, if you have the power why not let them mine ore on demand?
Indicator for max stack size:
I've memorized many of them by now, but a way to know at a glance the max stack size of items might be nice. Maybe you have to hold shift while looking at it or something to avoid cluttering the regular info.
Rearrange que'd crafting:
Probablyyyyy been suggested before but I didn't see it. I often que things up only to realize I need one tank... or pipe... or something and have to cancel everything I just put into the que.
Direct Request Assembly Machines:
Possibly a new end tech similar to the one that gives the player request slots, only directly to the machines. Though it kinda cuts out request chests/inserters though....
Tesla Turrets:
For those times, when you have a wall even you don't want to approach. May cause blackouts.
Edit: Guess the greyed out ones exist, in a mod or game
Higher Tier solar panels:
Pro. Less time setting up massive grids, even with blue prints it takes a bit if you're making a larger factory.
Con. More entities in the craft screen.
Multi-Assembler:
Sometimes I have several things that are made from the same set of resources. Granted part of the game is to set up assembly lines but as a later tech it might be nice to have a larger machine that could assemble several different products.
Liquid Tank towers:
Mostly you pump the liquids up into it and then gravity provides natural pressure to fill the output pipes. Could have multiple outputs as a means of splitting outputs of liquids instead of... no split. Could be big towers or 1x1 towers that connect for expandability.
One way pipes:
Sometimes, I have many things to pipe and its quite troublesome even using underground pipes to separate them. Especially when the chemical plants and refineries had such limited output and input directions.
2 to 1 belt/funnel belt:
I know you can use several belts and run one into the side of another belt to turn it to one side but that seems more like an "make do" method than actual intended function.
3-Way distributor:
Currently there's only 50/50 splitting, be nice if one could do a 33/33/33 split for some differences in distribution methods.
Minimap updates, filters, Large map:
Some new functions with the minimap might be nice
Ability to disable construction bot icon on minimap/at bottom:
Much like you can disable the pollution overlay, being able to disable this at times would be nice.
Template ability for inventory:
You said to mention if you wanted it:)
Template/Filter ability for chests:
Specifically storage chests would be great. I mostly avoid storage chests because it seems like no matter what eventually I end up finding many robots hovering near storage chests/nearest recharge with resources they couldn't put in when the last chest was filled. So I avoid these. It would be nice if you could set up what a chest can and can't store.
Combo Provider/Requester chest:
A combo chest that only supplies requester chests (Not other Provider/Requester chests) but when there are no requester chests demands robots will fill up it's cargo. This would be useful for doing distribution systems of say... repair tools! or walls or bullets or circuits where you want stock piles around your factory to meet infrequent demands faster.
Priorities for requester chests:
Some things I want supplied before others
Smart belts!:
Similar to smart inserters, Start, stop, maybe even reverse? That could be interesting.
Smart Power Poles:
Maybe I want to completely shut the power off to a portion of the factory if I have all the copper I want. Or if the accumulators fall too low.
Double Inserter:
Take two items out of a chest and place them side by side on a chest. Would be great for emptying chests
Mining bots:
They can clear forests, if you have the power why not let them mine ore on demand?
Indicator for max stack size:
I've memorized many of them by now, but a way to know at a glance the max stack size of items might be nice. Maybe you have to hold shift while looking at it or something to avoid cluttering the regular info.
Rearrange que'd crafting:
Probablyyyyy been suggested before but I didn't see it. I often que things up only to realize I need one tank... or pipe... or something and have to cancel everything I just put into the que.
Direct Request Assembly Machines:
Possibly a new end tech similar to the one that gives the player request slots, only directly to the machines. Though it kinda cuts out request chests/inserters though....
Tesla Turrets:
For those times, when you have a wall even you don't want to approach. May cause blackouts.
Edit: Guess the greyed out ones exist, in a mod or game