Vanilla, Default Settings, Early Game Guides / Tips
Posted: Thu Jun 30, 2016 2:59 pm
Hey Everyone - I've been working on some solo games with biters on, and slowly building up to where I can handle full default settings. Early game goes ok - I rush power and Military 1, then Turrets, then either Body armor or Automation, while making a temp furnace onsite to keep the base footprint small enough to defend.
But it's always a slog and a half to fully transition to a full furnace layout (6 lines of standard 2x8 with room for in-line steel expansion) and get the main bus started (I put Iron, Copper, Steel, Circuits, Coal, Petroleum, Water, Lubricant, and Sulfuric Acid on the main bus - it's big, but boy is it nice) because it's such a large expansion of the base - frequently into occupied territory. I feel like it's almost necessary to create a full perimeter defense around your base footprint - I don't wall everything off until late game, but there generally aren't more than 30 open tiles between my turret batteries in the early game.
In the early game, even with an Assembler 2 cranking out turrets and a couple Assembler 1s building ammo, I spend almost 2 hours just securing the site of the main furnace and bus - once I've decided where to put it. I've considered dropping radars to create some funnels for the biters, since that really seems to draw their attention, but I've also noticed that biters leave me alone a bit longer when I don't bother with radars in the early game.
I've been through Negative Root's tutorial series, but the settings he uses aren't really comparable to what I'm looking at. I know a lot of folks don't play with biters on, but I wanted to see if there were any tips or guides that you could recommend, for those that use default vanilla settings.
But it's always a slog and a half to fully transition to a full furnace layout (6 lines of standard 2x8 with room for in-line steel expansion) and get the main bus started (I put Iron, Copper, Steel, Circuits, Coal, Petroleum, Water, Lubricant, and Sulfuric Acid on the main bus - it's big, but boy is it nice) because it's such a large expansion of the base - frequently into occupied territory. I feel like it's almost necessary to create a full perimeter defense around your base footprint - I don't wall everything off until late game, but there generally aren't more than 30 open tiles between my turret batteries in the early game.
In the early game, even with an Assembler 2 cranking out turrets and a couple Assembler 1s building ammo, I spend almost 2 hours just securing the site of the main furnace and bus - once I've decided where to put it. I've considered dropping radars to create some funnels for the biters, since that really seems to draw their attention, but I've also noticed that biters leave me alone a bit longer when I don't bother with radars in the early game.
I've been through Negative Root's tutorial series, but the settings he uses aren't really comparable to what I'm looking at. I know a lot of folks don't play with biters on, but I wanted to see if there were any tips or guides that you could recommend, for those that use default vanilla settings.