Counting
Posted: Wed Jun 29, 2016 8:27 pm
Would a way to make a counting mechanism within the circuit network possible? Rather, if I have x item that I want to have a maximum of y, but the item is constantly being produced and used to make products, could you make a way to count how many goes through a certain area, like a smart chest, and output the number passed through as a signal to other chests/inserters so that when the output is greater than y it stops working. Something to count that could, combined with the decider combinator, set maximum limits of things without them being permanently stored in one area. Could have other functions than the one I mentioned, such as allowing you to know how much has passed through certain area in z time so you can predict increases/decreases of supply/use, knowing how much ammo is being used, rate of pollution increase, etc.
TL; DR: In short, something to add 1 every time x happens.
Or something count to specific rates of changes of x event.
Two different things/suggestions, but both fall under counting.
Thank you for your time.
TL; DR: In short, something to add 1 every time x happens.
Or something count to specific rates of changes of x event.
Two different things/suggestions, but both fall under counting.
Thank you for your time.