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[0.13.0] Game crashes after 30 seconds

Posted: Wed Jun 29, 2016 12:42 am
by mattj256
I think I was either shift-left-clicking or shift-right-clicking when it crashed.

I haven't changed any hardware since 0.12.35 when it was working fine.

Code: Select all

   0.000 2016-06-28 20:21:52; Factorio 0.13.0 (Build 22782, linux64, steam)
   0.089 Operating system: Linux (Ubuntu 15.04)
   0.089 Program arguments: "/home/matthew/.local/share/Steam/steamapps/common/F
actorio/bin/x64/factorio" 
   0.089 Read data path: /home/matthew/.local/share/Steam/steamapps/common/Facto
rio/data
   0.089 Write data path: /home/matthew/.factorio
   0.089 Binaries path: /home/matthew/.local/share/Steam/steamapps/common/Factor
io/bin
   0.118 Graphics options: [FullScreen: false] [VSync: true] [UIScale: 100%] [Mu
ltiSampling: OFF] [Graphics quality: low] [Video memory usage: low] [Light scale
: 20%] [Screen: 255] [DXT: false]
   0.121 Available display adapters: 1
   0.121  [0]: resolution 1366x768px at [0,0]
   0.121 Create display on adapter 0. Size 1280x720 at position [33, 6].
   0.151 Initialised OpenGL:[0] Mesa DRI Intel(R) Sandybridge Mobile ; driver: 3
.0 Mesa 10.5.2
   0.327 Loading mod core 0.0.0 (data.lua)
   0.334 Loading mod base 0.13.0 (data.lua)
   0.451 Checksum for core: 1399339455
   0.451 Checksum for mod base: 2039900801
   1.076 Initial atlas bitmap size is 8192
   1.077 Created atlas bitmap 3738x96
   1.077 Created atlas bitmap 4096x936
  17.347 Sprites loaded
  17.347 Convert atlas 4096x936 to: trilinear-filtering 
  17.501 Loading sounds...
  19.663 Custom inputs active: 0
  19.712 Factorio initialised
  43.609 Info Scenario.cpp:129: Map version 0.13.0-93
  43.667 Checksum for script /home/matthew/.factorio/temp/currently-playing/cont
rol.lua: 900459546
 389.812 Error CrashHandler.cpp:183: Received SIGSEGV
Factorio crashed. Generating symbolized stacktrace, please wait ...
 391.975 Warning Logger.cpp:360: Symbols.size() == 13, usedSize == 11
#0  0x9ad40d in Logger::logStacktrace(StackTraceInfo*) at /tmp/factorio-IOztiQ/s
rc/Util/Logger.cpp:382
#1  0x7613bb in CrashHandler::writeStackTrace() at /tmp/factorio-IOztiQ/src/Util
/CrashHandler.cpp:84
#2  0x761634 in CrashHandler::SignalHandler(int) at /tmp/factorio-IOztiQ/src/Uti
l/CrashHandler.cpp:188
#3  0x7f9343ca62f0 in ?? at ??:0
#4  0xb81b13 in InputHandlerAllegro::processGuiAction(GuiAction const&, InputSta
te const&) at /tmp/factorio-IOztiQ/src/Input/InputHandlerAllegro.cpp:450 (discri
minator 1)
#5  0x6b6dc6 in QueuedGuiActionHandler::processGuiActions() at /tmp/factorio-IOz
tiQ/src/Input/GuiActionHandler.cpp:24
#6  0xbc9cbc in MainLoop::processAllegroEvents(bool) at /tmp/factorio-IOztiQ/src
/MainLoop.cpp:185
#7  0xc066bd in processAllegroEvents at /tmp/factorio-IOztiQ/src/MainLoop.cpp:20
5
#8  0xc770a1 in MainLoop::run(boost::filesystem::path const&, boost::filesystem:
:path const&, bool, bool, bool, std::string const&, boost::filesystem::path cons
t&, MainLoop::HeavyMode, unsigned int) [clone .constprop.67901] at /tmp/factorio
-IOztiQ/src/MainLoop.cpp:547
#9  0x7f9343c91a40 in run at /tmp/factorio-IOztiQ/src/MainLoop.cpp:691
#10 0x40a829 in main at /tmp/factorio-IOztiQ/src/Main.cpp:733
 393.258 Warning Logger.cpp:360: Symbols.size() == 12, usedSize == 10
 393.258 Error CrashHandler.cpp:85: Map tick at moment of crash: 20182
 393.258 Error Util.cpp:77: Unexpected error occurred. You can help us to solve 
the problem by posting the contents of the log file on the Factorio forums.

Re: [0.13.0] Game crashes after 30 seconds

Posted: Wed Jun 29, 2016 5:21 am
by kinnom
It's a bug. fixed for 0.13.1