Crash on removing train, changing signal connected to switch
Posted: Wed Jun 29, 2016 12:25 am
Code: Select all
0.000 2016-06-28 18:15:50; Factorio 0.13.0 (Build 22782, mac, steam)
0.000 Operating system: Mac OS X 10.11.6
0.000 Program arguments: "/Users/ericwolf/Library/Application Support/Steam/steamapps/common/Factorio/factorio.app"
0.000 Read data path: /Users/ericwolf/Library/Application Support/Steam/steamapps/common/Factorio/factorio.app/Contents/data
0.000 Write data path: /Users/ericwolf/Library/Application Support/factorio
0.000 Binaries path: /Users/ericwolf/Library/Application Support/Steam/steamapps/common
0.015 Graphics options: [FullScreen: false] [VSync: true] [UIScale: 100%] [MultiSampling: OFF] [Graphics quality: normal] [Video memory usage: all] [Light scale: 20%] [Screen: 255] [DXT: false]
0.015 Available display adapters: 1
0.015 [0]: resolution 1680x1050px at [0,0]
0.015 Create display on adapter 0. Size 1280x720 at position [190, 147].
0.069 Initialised OpenGL:[0] Intel Iris Pro OpenGL Engine; driver: 2.1 INTEL-10.14.71
0.226 Loading mod core 0.0.0 (data.lua)
0.234 Loading mod base 0.13.0 (data.lua)
0.347 Checksum for core: 1399339455
0.347 Checksum for mod base: 2039900801
0.773 Initial atlas bitmap size is 16384
0.776 Created atlas bitmap 16384x9314
0.776 Created atlas bitmap 4096x1104
11.035 Sprites loaded
11.035 Convert atlas 4096x1104 to: trilinear-filtering
11.101 Loading sounds...
13.069 Custom inputs active: 0
13.125 Factorio initialised
18.987 Loading map /Users/ericwolf/Library/Application Support/factorio/saves/Cheat Mode.zip
19.015 Info Scenario.cpp:129: Map version 0.13.0-93
19.838 Checksum for script /Users/ericwolf/Library/Application Support/factorio/temp/currently-playing/control.lua: 900459546
641.907 Info Scenario.cpp:129: Map version 0.13.0-93
641.991 Checksum for script /Users/ericwolf/Library/Application Support/factorio/temp/currently-playing/control.lua: 900459546
657.211 Info Scenario.cpp:129: Map version 0.13.0-93
657.259 Checksum for script /Users/ericwolf/Library/Application Support/factorio/temp/currently-playing/control.lua: 900459546
2372.436 Info Scenario.cpp:129: Map version 0.13.0-93
2372.486 Checksum for script /Users/ericwolf/Library/Application Support/factorio/temp/currently-playing/control.lua: 900459546
2387.409 Info Scenario.cpp:129: Map version 0.13.0-93
2387.459 Checksum for script /Users/ericwolf/Library/Application Support/factorio/temp/currently-playing/control.lua: 900459546
2405.215 Info Scenario.cpp:129: Map version 0.13.0-93
2405.266 Checksum for script /Users/ericwolf/Library/Application Support/factorio/temp/currently-playing/control.lua: 900459546
7557.991 Error CrashHandler.cpp:183: Received SIGSEGV
Factorio crashed. Generating symbolized stacktrace, please wait ...
#0 0x10059d0f2 in Logger::logStacktrace(StackTraceInfo*) (in factorio) (Logger.cpp:382)
#1 0x100596079 in CrashHandler::writeStackTrace() (in factorio) (CrashHandler.cpp:85)
#2 0x10059600e in CrashHandler::SignalHandler(int) (in factorio) (CrashHandler.cpp:188)
#3 0x7fff98e2c52a in 0x7fff98e2c52a
#4 0x1000a8bae in ItemStack::getItemCount(ID<ItemPrototype, unsigned short>) const (in factorio) (ItemStack.cpp:221)
#5 0x1000db118 in ElectricSubNetwork::markAllTo(bool) (in factorio) (ElectricSubNetwork.cpp:905)
#6 0x1000db047 in ElectricSubNetwork::removeConnection(ElectricSubNetwork*) (in factorio) (ElectricSubNetwork.cpp:888)
#7 0x1001baa8f in PowerSwitch::update() (in factorio) (PowerSwitch.cpp:136)
#8 0x100570f23 in Chunk::update(unsigned int, Surface&) (in factorio) (list_node.hpp:62)
#9 0x10043ca30 in Surface::update() (in factorio) (Surface.cpp:913)
#10 0x10024668d in Map::update() (in factorio) (Map.cpp:1067)
#11 0x100246141 in Game::update() (in factorio) (Game.cpp:141)
#12 0x10041d6fc in Scenario::update() (in factorio) (lock_types.hpp:331)
#13 0x1004207aa in MainLoop::gameUpdateStep(MultiplayerManager*, Scenario*, AppManager*, MainLoop::HeavyMode) (in factorio) (MainLoop.cpp:337)
#14 0x100421963 in MainLoop::updateLoop(ThreadBarrier*, boost::chrono::time_point<boost::chrono::steady_clock, boost::chrono::duration<long long, boost::ratio<1l, 1000000000l> > >*, boost::chrono::time_point<boost::chrono::steady_clock, boost::chrono::duration<long long, boost::ratio<1l, 1000000000l> > >*, bool*, bool, MainLoop::HeavyMode) (in factorio) (MainLoop.cpp:472)
#15 0x1005a48da in Thread::loop() (in factorio) (Thread.cpp:34)
#16 0x100b21b26 in boost::(anonymous namespace)::thread_proxy(void*) (in factorio) + 54
#17 0x7fff8fd1c99d in 0x7fff8fd1c99d
#18 0x7fff8fd1c91a in 0x7fff8fd1c91a
#19 0x7fff8fd1a351 in 0x7fff8fd1a351
7560.715 Error CrashHandler.cpp:85: Map tick at moment of crash: 308762
7560.715 Error Util.cpp:77: Unexpected error occurred. You can help us to solve the problem by posting the contents of the log file on the Factorio forums.
7576.623 Received SIGTERM, shutting down