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Headless server say goodbye

Posted: Tue Jun 28, 2016 3:35 pm
by illmaren

Code: Select all

   0.000 2016-06-28 11:35:59; Factorio 0.13.0 (Build 22782, linux64, headless)
   0.000 Operating system: Linux
   0.000 Program arguments: "./factorio" "--start-server" "dedi.zip"
   0.000 Read data path: /opt/factorio/data
   0.000 Write data path: /opt/factorio/datt
   0.000 Binaries path: /opt/factorio/bin
   0.021 Running in headless mode
   0.023 Loading mod core 0.0.0 (data.lua)
   0.027 Loading mod base 0.13.0 (data.lua)
   0.174 Checksum for core: 1399339455
   0.174 Checksum for mod base: 2039900801
   0.553 Custom inputs active: 0
   0.553 Factorio initialised
   0.554 Info Router.cpp:563: Router peerID(65535) shutting down.
   0.554 Info Router.cpp:594: Router state -> Disconnected
   0.711 Info MultiplayerManager.cpp:999: networkTick(0) mapTick(-1) changing state from(Ready) to(PreparedToHostGame)
   0.712 Info MultiplayerManager.cpp:999: networkTick(0) mapTick(-1) changing state from(PreparedToHostGame) to(CreatingGame)
   0.712 Loading map dedi.zip
   0.732 Error MultiplayerManager.cpp:129: MultiplayerManager failed: "Opening zip dedi.zip failed"
   0.732 Info MultiplayerManager.cpp:999: networkTick(0) mapTick(-1) changing state from(CreatingGame) to(InitializationFailed)
   0.732 Error Main.cpp:442: Couldn't load the game for MP: Opening zip dedi.zip failed

why doesnt the server start? firewall is not running
i´m using centOS 7

Re: Headless server say goodbye

Posted: Tue Jun 28, 2016 5:21 pm
by Bluelight
Well you either have to use "--start-server-load-latest" which loads the save located in the saves folder in your write data dir, or use the whole file path, like "--start-server /opt/factorio/datt/saves/savefile.zip" I dunno if you have to add C: or whatever.. Not that familiar with Linux! More info is posted here in a rather messy fashion! - viewtopic.php?f=49&t=27192&start=20#p172756

Re: Headless server say goodbye

Posted: Tue Jun 28, 2016 5:57 pm
by illmaren
yo thanks helped ;)