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How do you test 0.13 mods...

Posted: Mon Jun 27, 2016 8:36 pm
by TheSAguy
How do you test 0.13 mods, without Test Mode mod?

Re: How do you test 0.13 mods...

Posted: Mon Jun 27, 2016 9:20 pm
by Rseding91
Sandbox mode and click the "yes" to all technologies and "yes" to cheat mode. Free crafting with all techs unlocked.

Re: How do you test 0.13 mods...

Posted: Mon Jun 27, 2016 9:36 pm
by TheSAguy
Cool,
Thanks

Re: How do you test 0.13 mods...

Posted: Wed Jun 29, 2016 9:15 pm
by kaleb_boren
Rseding91 wrote:Sandbox mode and click the "yes" to all technologies and "yes" to cheat mode. Free crafting with all techs unlocked.
what do you mean by free crafting and how do i do it

Re: How do you test 0.13 mods...

Posted: Wed Jun 29, 2016 9:25 pm
by Klonan
kaleb_boren wrote:
Rseding91 wrote:Sandbox mode and click the "yes" to all technologies and "yes" to cheat mode. Free crafting with all techs unlocked.
what do you mean by free crafting and how do i do it
Sandbox mode and click the "yes" to all technologies and "yes" to cheat mode. Free crafting with all techs unlocked.

Re: How do you test 0.13 mods...

Posted: Wed Jun 29, 2016 9:37 pm
by DedlySpyder
I don't suppose there is a way to have a character I'm sandbox, is there?

Re: How do you test 0.13 mods...

Posted: Wed Jun 29, 2016 10:13 pm
by Choumiko
start a normal game and do

Code: Select all

/c game.player.cheat_mode = true; game.player.force.research_all_technologies()
and you're all set :D

Re: How do you test 0.13 mods...

Posted: Thu Jun 30, 2016 12:37 am
by kaleb_boren
Klonan wrote:
kaleb_boren wrote:
Rseding91 wrote:Sandbox mode and click the "yes" to all technologies and "yes" to cheat mode. Free crafting with all techs unlocked.
what do you mean by free crafting and how do i do it
Sandbox mode and click the "yes" to all technologies and "yes" to cheat mode. Free crafting with all techs unlocked.
i know that, but when i click the item and it doesnt craft

Re: How do you test 0.13 mods...

Posted: Thu Jun 30, 2016 1:10 pm
by bobingabout
Choumiko wrote:start a normal game and do

Code: Select all

/c game.player.cheat_mode = true; game.player.force.research_all_technologies()
and you're all set :D
There's actually a couple of command lines you can enter to do that.

First, create a player entity, okay, I don't know the command for this one, but I'm sure there is.
With the newly created entity ID you just created, assign it as your player's character.

For the first part, I actually used a bunch of scripts in a mod I wrote but never released, that created an item that could be used to place a player entity down.

Re: How do you test 0.13 mods...

Posted: Thu Jun 30, 2016 6:26 pm
by kaleb_boren
bobingabout wrote:
Choumiko wrote:start a normal game and do

Code: Select all

/c game.player.cheat_mode = true; game.player.force.research_all_technologies()
and you're all set :D
There's actually a couple of command lines you can enter to do that.

First, create a player entity, okay, I don't know the command for this one, but I'm sure there is.
With the newly created entity ID you just created, assign it as your player's character.

For the first part, I actually used a bunch of scripts in a mod I wrote but never released, that created an item that could be used to place a player entity down.
use this command(for 0.13.1): /c game.player.character = game.player.surface.create_entity{name="player", position = {0,0}, force = game.forces.player}

Re: How do you test 0.13 mods...

Posted: Thu Jun 30, 2016 7:20 pm
by devilwarriors
just downloads Test mode, it's already been non officially converted to work with 0.13.

Re: How do you test 0.13 mods...

Posted: Fri Jul 01, 2016 12:18 pm
by kaleb_boren
devilwarriors wrote:just downloads Test mode, it's already been non officially converted to work with 0.13.
test mode wont (that i know of ) spawn a character when in god/ghost mode