(0.13.0) Game believes 'base' is mod, no achievements
Posted: Mon Jun 27, 2016 7:03 pm
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{
"mods": [
{
"name": "base",
"enabled": "true"
},
{
"name": "5dim_automatization",
"enabled": "false"
},
{
"name": "5dim_battlefield",
"enabled": "false"
},
{
"name": "5dim_core",
"enabled": "false"
},
{
"name": "5dim_decoration",
"enabled": "false"
},
{
"name": "5dim_energy",
"enabled": "false"
},
{
"name": "5dim_logistic",
"enabled": "false"
},
{
"name": "5dim_mining",
"enabled": "false"
},
{
"name": "5dim_module",
"enabled": "false"
},
{
"name": "5dim_ores",
"enabled": "false"
},
{
"name": "5dim_resources",
"enabled": "false"
},
{
"name": "5dim_trains",
"enabled": "false"
},
{
"name": "5dim_transport",
"enabled": "false"
},
{
"name": "5dim_vehicle",
"enabled": "false"
},
{
"name": "blueprint-string",
"enabled": "false"
},
{
"name": "boblibrary",
"enabled": "false"
},
{
"name": "Orbital Ion Cannon",
"enabled": "false"
},
{
"name": "Satellite Uplink Station",
"enabled": "false"
}
]
}
New map generated using 0.13.0. No enabled mods during generation (except 'base.')Qon wrote:Base is a mod though, technically q:
But yes it should be whitelisted, if that is the error. According to what Mazien said it is probably deactivated mods or the mods.json file which triggers the mod detection. It could also be that you used mods in the past on the save? Or did you start it in 0.13 without mods activated?