Disabling then re-enabling a mod
Posted: Wed Jun 22, 2016 6:45 am
If a start a world with a mod that includes a migration script, save the world, quit the world, disable the mod, load the world, save the world, quit the world, re-enable the mod, load the world...
Does this force the migrations script for the mod to be run a second time?
Sometimes when I ask these types of questions, I think there must be a way of finding out without debug statements in code, by inspecting log files, switching on logging or something
Does this force the migrations script for the mod to be run a second time?
Sometimes when I ask these types of questions, I think there must be a way of finding out without debug statements in code, by inspecting log files, switching on logging or something