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[0.12.35] Trees in Tight Spot

Posted: Tue Jun 21, 2016 4:46 am
by DaveMcW
0.12.0 Changelog wrote:Trees have generally smaller bounding boxes, so it is easier to walk through forest.
It's also easier to place walls around trees. The old maps in the Tight spot campaign now have useable space around trees, where you can build stuff or place walls to get a refund.

Re: [0.12.35] Trees in Tight Spot

Posted: Wed Jun 22, 2016 9:00 am
by Klonan
Thanks for the report,

We'll have a look at it and see if i can fix it

Re: [0.12.35] Trees in Tight Spot

Posted: Sat Jun 25, 2016 10:55 pm
by DaveMcW
Since trees have a higher mining priority than buildings, putting things behind trees can result in an entity that is impossible to mine. So I think the best solution is to give trees their 0.11 bounding box.

Re: [0.12.35] Trees in Tight Spot

Posted: Tue Jul 19, 2016 9:46 am
by Rseding91
Fixed for 0.13.10.