Page 1 of 1

(0.9.1)Train bug

Posted: Thu Mar 06, 2014 11:18 am
by Bartmi1017
I recently updated to the 0.9.1

I was creating an outpost with a blueprint for a station and found if it's rotated from vertical to horizontal the positioning of the inverters was out

So used deconstruction blueprint to remove the facility

I now have a train that is not sat on the track
I can remove the carriages but if I try to remove the train it crashes the game
And has left me with all auto saves just before corrupted

Any ideas as to what could cause this or was it my stupidity thinking that construction robots can remove trains

Re: (0.9.1)Train bug

Posted: Thu Mar 06, 2014 1:31 pm
by ssilk
Sorry, for off topic, but imagine that immediately.

Why shouldn't the train not be able to stand on ground? I think this would be fun, if a train comes to the end of a track, it rolls on some tiles further. Can't moved anymore, until you build tracks under it. It can "jump" over a small gap of tracks (when biter eat a piece of track). But ok, perhaps too much of http://de.wikipedia.org/wiki/Jim_Knopf_ ... %C3%BChrer
( http://en.wikipedia.org/wiki/Jim_Button ... ine_Driver )

Re: (0.9.1)Train bug

Posted: Thu Mar 06, 2014 11:23 pm
by MF-
I am not against derailed trains, although it would make driving one really annoying...
... unless we are given "raiway terminator / stopper" items that would close open rail ends

Wasn't it also suggested that players shouldn't be able to carry locomotives and cars in their pockets?
How would you rescue a stranded train in such case?
The way minecraft handles stranded boats? :D (steve kicks it around, not really using hands)

Re: (0.9.1)Train bug

Posted: Thu Mar 06, 2014 11:47 pm
by ssilk
MF- wrote:I am not against derailed trains, although it would make driving one really annoying...
... unless we are given "raiway terminator / stopper" items that would close open rail ends

Wasn't it also suggested that players shouldn't be able to carry locomotives and cars in their pockets?
How would you rescue a stranded train in such case?
As said: by placing tracks under them.

This is also the way, how they make it sometimes in reality...

Re: (0.9.1)Train bug

Posted: Sat Mar 08, 2014 9:11 pm
by Bartmi1017
O also forgot don't know if it was fixed in 0.9.2 but trains don't consume solid fuel for some reason on 0.9.1

Re: (0.9.1)Train bug

Posted: Fri Mar 14, 2014 8:56 am
by slpwnd
The situation when train is not on the tracks should never happen. So in 0.9.3 the construction robots will wait for the train to go away before they deconstruct the rail.
Bartmi1017 wrote:O also forgot don't know if it was fixed in 0.9.2 but trains don't consume solid fuel for some reason on 0.9.1
I didn't know this was a problem, but anyway I tested it and it works fine.