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Pollution per Chunk

Posted: Thu Jun 16, 2016 7:22 pm
by bman212121
So I have a question I'm hoping someone else might have stumbled across. Pollution is displayed on the map in chunks, and colors obviously indicate higher pollution. Is there a way to see the number of pollution on each chunk? If there isn't, I'm also curious if anyone knows if there is a cap to each chunk's pollution or if it's just the cap of whatever integer size it is.

We setup some pollution generation on our map, and even hours later it has been turned off but the pollution still remains. If the cap is say 1000 pollution per chunk, then it's probably getting closer to being gone. But if the cap is something like 2^32 then it's hard to say how high we ran it and how long it will take to actually go away.

Re: Pollution per Chunk

Posted: Thu Jun 16, 2016 7:34 pm
by prg
F4 -> show_pollution_values, zoom in on the map.

Re: Pollution per Chunk

Posted: Thu Jun 16, 2016 7:47 pm
by bman212121
Perfect! Thanks for the info. I didn't realize that the debug information was available in MP, or had that setting. The highest chunk I'm seeing on the map is around 25K, so yea it's going to take a while for that to go away.

Re: Pollution per Chunk

Posted: Sun Jun 19, 2016 2:03 pm
by bobucles
There is no realistic pollution cap. You can have a blasted scorched earth radioactive hellscape that takes half a year to disperse, and it'll be just as red as any other batch of land.

Once you go red there's no point holding back. There aren't any further ill effects to worry about.