Page 1 of 1

[MOD 0.12.X] Liquify

Posted: Wed Jun 15, 2016 1:18 pm
by The_Evil_Pickle
Type: Mod
Name: Liquify
Description: Melt stuff!
License: MIT
Version: 0.0.4
Release: 2016-06-15
Tested-With-Factorio-Version: 0.12.35
Category: (Alpha) Gameplay
Tags: Resources, Crafting
Download-Url: download/file.php?mode=view&id=12338
Website: don’t have one yet
Long description
Version history

Re: [MOD 0.12.X] Liquify

Posted: Wed Jun 15, 2016 3:25 pm
by steinio
Sounds like a copy of this: viewtopic.php?f=97&t=26504 :geek:

Re: [MOD 0.12.X] Liquify

Posted: Wed Jun 15, 2016 4:45 pm
by Dariel92
steinio wrote:Sounds like a copy of this: viewtopic.php?f=97&t=26504 :geek:
RU: Ошибаешься, в моде, который привел ты, любые предметы преобразуют в жидкость и обратно, а в этом моде можно сделать жидкие металлы для будущего их использования, два разных мода.
EN: Wrong, in a fashion, which led you, any object converted to a liquid and back again, and in this fashion you can make a liquid metal for future use, two different fashion.

Re: [MOD 0.12.X] Liquify

Posted: Wed Jun 15, 2016 7:20 pm
by steinio
Sorry my fault.

Re: [MOD 0.12.X] Liquify

Posted: Wed Jun 15, 2016 9:17 pm
by Swadius
This sounds very cool. Going to give this a try when I get home :D!

Re: [MOD 0.12.X] Liquify ID Errors

Posted: Mon Feb 13, 2017 10:40 pm
by Vector07
2 Errors are comming up.... in reference to "basic-bullet-magazine" & "piercing-bullet-magazine" ID's not found in Factorio\data\base... prototypes and graphics folders.

Error Util.cpp:57: Error in assignID, item with name 'basic-bullet-magazine' does not exist.
Error Util.cpp:57: Error in assignID, item with name 'piercing-bullet-magazine' does not exist.

So... I believe I found these entities??? Their names were changed at some point in their respective spots and they are now "named" differently in Factorio's base mod files...

"basic-bullet-magazine" = "firearm-magazine" and "piercing-bullet-magazine" = "piercing-rounds-magazine"

I'm not sure if this is the problem... just a "name" issue of what the recipe "calls" in the base mod and png files but I'm gonna edit the recipe.lua to point to the new names and see if it's fixed!

Re: [MOD 0.12.X] Liquify

Posted: Tue Feb 14, 2017 12:24 am
by Vector07
Liquify_0.0.4.zip
Updated for Factorio 0.14.xx by Vector07
(1.08 MiB) Downloaded 107 times
More errors!!! & still working on it

MY UPDATE(s) TO LIQUIFY_0.0.4.zip FOR VERSION 14 OF FACTORIO

"Version" incompatibility error (Fixed)
Fix
6 "ID name" errors - (Fixed)
Factorio-current.log
10 "ID name" changes - Liquify_0.0.4/prototypes/
recipe.lua
2 Changes to "curved-rail" code for Liquify_0.0.4/prototypes/
recipe.lua
technology.lua