[12.35] Biter Pathfinding Anomaly slows down simulation
Posted: Wed Jun 15, 2016 10:55 am
I enabled show_paths to see if I am still followed by biters. While cruising through the multiplayer world with that option enabled I found the following:
It appears that there are several unfullfilled pathfindings for biters. There are no biter bases in that area anymore for about a week. These (dead?) pathfindings slow down the client (!) and maybe the server (?). Prove -> Dead Pathfindings on screen 16-17 FPS // Dead Pathfindings off screen but closeby that area: regular 37-38 FPS (huge map though ^^).
What I tried so far: I lured 2-3 Biter from far away to that position and rage quitted the server to make them loose my track in the hope they fullfill their job at these positions. No success so far. After that I tried to set up primary biter targets (unpowered laser, polluting assembler) -> No Success.
Mod-Zip and Server-IP: viewtopic.php?f=53&t=20025
Savegame: http://www.file-upload.net/download-116 ... y.zip.html
It appears that there are several unfullfilled pathfindings for biters. There are no biter bases in that area anymore for about a week. These (dead?) pathfindings slow down the client (!) and maybe the server (?). Prove -> Dead Pathfindings on screen 16-17 FPS // Dead Pathfindings off screen but closeby that area: regular 37-38 FPS (huge map though ^^).
What I tried so far: I lured 2-3 Biter from far away to that position and rage quitted the server to make them loose my track in the hope they fullfill their job at these positions. No success so far. After that I tried to set up primary biter targets (unpowered laser, polluting assembler) -> No Success.
Mod-Zip and Server-IP: viewtopic.php?f=53&t=20025
Savegame: http://www.file-upload.net/download-116 ... y.zip.html