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Power Generators should have a priority selector

Posted: Wed Jun 15, 2016 10:22 am
by steinio
Hello,

searched for priority but found no related topic, so excuse me please.

Everyone is fancying this new 0.13 power switch, but why should i build a new item just to only configure my power network.

So my suggestion is, that every power generating item like steam engines, accus, solar panels and so on have a litte config button with high, auto and low priority.
Auto means all stays like it is now,
High means, serve first.
Low means serve last.

Currently the steam engines have a higher prio than the accus, so i need to setup this switch if i want it reversed, what is unfair because all who wan't it like it's now don't need to change anything.

Greetings steinio

Re: Power Generators should have a priority selector

Posted: Wed Jun 15, 2016 12:42 pm
by ssilk
Copy/Paste answer from viewtopic.php?f=66&t=26735#p169142
ssilk wrote:
thereaverofdarkness wrote:If accumulators would gain a higher priority as a power provider and a lower priority as a power accepter during the night, then it would be easy to use a small solar panel rig to supplement your power generation without relying on the solar panels.
That's about the same suggestions, that tries to have a configurable power-priority.

( This search: search.php?keywords=power+priority*&fid=6 or this search.php?keywords=electric+network+priority*&fid=6 )

Well, the current idea for this is, that we wait for 0.13. Because there we will get the "power-switch". And then the community can play a while with that, if it is good enough to handle exactly that issues; but I'm nearly sure, that it is much more than enough to handle every power-situation by an in-game-logic. Which will be very fun. :)

So I move it to "fixed" for now (0.13 can be released every week). If the situation changes, just reply.