Locomotives should be able to run backwards
Posted: Tue Jun 14, 2016 3:45 pm
TL;DR
not at full speed of course. please read why it's still important.
I remember when I first hit trains (it was New Hope campaign) it was the first time I had to access youtube. For when I put my first train a loco - it was all fine and I could drive manually to iron ore and backwards, with speed reduced. But when I added stations to visit, it just said "no path". Since that map is very scarce on resources (heck I had to drive a car and transfer iron ore from nearby mining outpost just to build that loco), an option to try adding loco facing the other direction and see if it helps was hard to invest time. What I propose is that trains are allowed to run in backwards direction (with manual controls they do!) just at slower speed. For these reasons:
1. When you add that mission of campaign as part of free trial, you will loose less players on it. For if that would happen to me on trial, it's 90% I would quit to some other game and miss a very great creation with like 120 hours invested in it so far. I was fortunate I had time and passion at that time to get youtube learning.
2. Two-headed trains will gain a little speed boost from locomotive(s) heading the opposite direction.
3. Though that won't be used in a proper factory, it's just logical because a train may move backwards with manual controls.
4. Even if beginner will use single-headed train to transfer ores on a single track without loops, he will soon notice the speed anyway. and think of adding another locomotive. or a loop.
As for pathfinding - just get shortest path for one direction, shortest path for the opposite direction and divide both paths by speeds considering number of locos and their orientation.
not at full speed of course. please read why it's still important.
I remember when I first hit trains (it was New Hope campaign) it was the first time I had to access youtube. For when I put my first train a loco - it was all fine and I could drive manually to iron ore and backwards, with speed reduced. But when I added stations to visit, it just said "no path". Since that map is very scarce on resources (heck I had to drive a car and transfer iron ore from nearby mining outpost just to build that loco), an option to try adding loco facing the other direction and see if it helps was hard to invest time. What I propose is that trains are allowed to run in backwards direction (with manual controls they do!) just at slower speed. For these reasons:
1. When you add that mission of campaign as part of free trial, you will loose less players on it. For if that would happen to me on trial, it's 90% I would quit to some other game and miss a very great creation with like 120 hours invested in it so far. I was fortunate I had time and passion at that time to get youtube learning.
2. Two-headed trains will gain a little speed boost from locomotive(s) heading the opposite direction.
3. Though that won't be used in a proper factory, it's just logical because a train may move backwards with manual controls.
4. Even if beginner will use single-headed train to transfer ores on a single track without loops, he will soon notice the speed anyway. and think of adding another locomotive. or a loop.
As for pathfinding - just get shortest path for one direction, shortest path for the opposite direction and divide both paths by speeds considering number of locos and their orientation.