The cost of the rocket
Posted: Mon Jun 13, 2016 10:57 am
Well, I finished my first game of Factorio recently, and I had a blast. I had it set to max aliens and quite a few resources, and my base ended up being very tight because I had to fight for every bit of real estate. It was very cool. I even got a decent little rail system going in the base with 5 trains and probably 8 or 9 different stops. I found the balance overall to be quite good, and I could tell that the game has undergone extensive playtesting. I ended up researching absolutely everything except robot follower count 7 and higher.
So, once my research was done, I set about building the rocket. When I first looked at the quantities it would take, I thought to myself that this would be quite a challenge and take a long time - possibly depleting my local resources entirely, forcing me to expand through the alien hordes to tape into remote resource fields.
Unfortunately, I discovered that the rocket wasn't actually that hard to build. I didn't have to expand at all. I was anticipating having remote mining operations all over to bring in and process all the raw materials. But it didn't take much time and suddenly the rocket was in space.
I'm wondering if others here think the rocket is too cheap. Or perhaps there ought to be further goals than just building the rocket. Perhaps something like a massive Anime style weapon that you have to construct before the aliens breed their Godzilla biter that comes and rampages your base. Some kind of goal where you feel there's something at stake for you to finish before terrible things happen. Because really, the 3rd tier bugs aren't that much of a challenge once you've got your base surrounded by fully upgraded laser turrets.
Incidentally, I'm doing my 2nd playthrough with less resources and less aliens, and I'm finding it a LOT easier. To the point where I'm cruising through the progression with just my initial resource patches and making tight decisions on the most efficient way proceed. The base is very streamlined, unlike last time where I had no idea what I was doing. It's still fun to design, but I can tell that there's not really going to be any sort of challenge here. It's still fun, but it would be nice if there was more to shoot for.
So, once my research was done, I set about building the rocket. When I first looked at the quantities it would take, I thought to myself that this would be quite a challenge and take a long time - possibly depleting my local resources entirely, forcing me to expand through the alien hordes to tape into remote resource fields.
Unfortunately, I discovered that the rocket wasn't actually that hard to build. I didn't have to expand at all. I was anticipating having remote mining operations all over to bring in and process all the raw materials. But it didn't take much time and suddenly the rocket was in space.
I'm wondering if others here think the rocket is too cheap. Or perhaps there ought to be further goals than just building the rocket. Perhaps something like a massive Anime style weapon that you have to construct before the aliens breed their Godzilla biter that comes and rampages your base. Some kind of goal where you feel there's something at stake for you to finish before terrible things happen. Because really, the 3rd tier bugs aren't that much of a challenge once you've got your base surrounded by fully upgraded laser turrets.
Incidentally, I'm doing my 2nd playthrough with less resources and less aliens, and I'm finding it a LOT easier. To the point where I'm cruising through the progression with just my initial resource patches and making tight decisions on the most efficient way proceed. The base is very streamlined, unlike last time where I had no idea what I was doing. It's still fun to design, but I can tell that there's not really going to be any sort of challenge here. It's still fun, but it would be nice if there was more to shoot for.