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Grab sprites and icons via LUA
Posted: Fri Jun 10, 2016 5:59 am
by Swadius
Hi, I'm making a mod at the moment. And with some scripting help from Sparr it became evident to us that it would be quite helpful if we are able to grab sprites and icons, and perhaps overlay them if possible.
Re: Grab sprites and icons via LUA
Posted: Fri Jun 10, 2016 1:37 pm
by bobingabout
Another one that would be useful
Tintable sprites for icons!
Re: Grab sprites and icons via LUA
Posted: Fri Jun 10, 2016 4:26 pm
by Arch666Angel
bobingabout wrote:Another one that would be useful
Tintable sprites for icons!
I second this. Overlaying and tinting sprites is all good and nice, but Icons would be nice too.
Re: Grab sprites and icons via LUA
Posted: Sat Jun 25, 2016 6:09 am
by Simcra
I have problems with this too, grabbing data.raw using data-updates, data-final-fixes and data is sometimes not enough to "copy" entity/tile/item icons and graphics, it would be great to be able to grab icons/gfx being used at a particular moment in time and overlay images in Lua. I would love to remove my copies of vanilla images from my mod and have them be grabbed and manipulated at runtime.