Page 1 of 1

My previously WORKING mod seems to have been broken.

Posted: Thu Jun 09, 2016 5:50 pm
by sporefreak
Found the problem....
Previous problem
Solution ^ Changed "kw" to just W

Current problem
Found that the main mod file was titled with _ instead of - causing the mod to freak out.

Re: My previously WORKING mod seems to have been broken.

Posted: Thu Jun 09, 2016 6:16 pm
by Arch666Angel
One of your problems might again come from naming and sign errors: Try to replace the underscores in your file names.

Re: My previously WORKING mod seems to have been broken.

Posted: Thu Jun 09, 2016 7:26 pm
by sporefreak
Arch666Angel wrote:One of your problems might again come from naming and sign errors: Try to replace the underscores in your file names.
This was the issue, but saying file nameS is actually what threw me off :I

Re: My previously WORKING mod seems to have been broken.

Posted: Thu Jun 09, 2016 7:47 pm
by sporefreak
Arch666Angel wrote:One of your problems might again come from naming and sign errors: Try to replace the underscores in your file names.
I think I may have fixed it, Thanks for the tips.
I am a mess when coding I have files all over the place (Many copies of the mod) and sometimes i accidently drag a part of one with a different file path and it completely screws everything up.

Re: My previously WORKING mod seems to have been broken.

Posted: Thu Jun 09, 2016 8:31 pm
by prg
sporefreak wrote:I am a mess when coding I have files all over the place (Many copies of the mod)
Tried Git?

Re: My previously WORKING mod seems to have been broken.

Posted: Thu Jun 09, 2016 8:55 pm
by sporefreak
prg wrote:
sporefreak wrote:I am a mess when coding I have files all over the place (Many copies of the mod)
Tried Git?
Not to its fullest extent but from what i have tried i didn't like it at all.

Re: My previously WORKING mod seems to have been broken.

Posted: Thu Jun 09, 2016 9:01 pm
by Arch666Angel
I have a copy of factorio just for modding and separate folders for graphics und modelling.

Re: My previously WORKING mod seems to have been broken.

Posted: Thu Jun 09, 2016 9:29 pm
by kiba
sporefreak wrote:
prg wrote:
sporefreak wrote:I am a mess when coding I have files all over the place (Many copies of the mod)
Tried Git?
Not to its fullest extent but from what i have tried i didn't like it at all.
What you don't like about it?

Re: My previously WORKING mod seems to have been broken.

Posted: Thu Jun 09, 2016 9:50 pm
by prg
sporefreak wrote:
prg wrote:
sporefreak wrote:I am a mess when coding I have files all over the place (Many copies of the mod)
Tried Git?
Not to its fullest extent but from what i have tried i didn't like it at all.
Admittedly it takes some getting used to, but I really couldn't get any work done without it anymore. If you're thinking "Hm, I should put a backup copy of this somewhere, just in case this doesn't work" you should be using something like Git. Or what is your usecase for having multiple copies of the mod around?

Re: My previously WORKING mod seems to have been broken.

Posted: Fri Jun 10, 2016 12:31 am
by sporefreak
prg wrote:
sporefreak wrote:
prg wrote:
sporefreak wrote:I am a mess when coding I have files all over the place (Many copies of the mod)
Tried Git?
Not to its fullest extent but from what i have tried i didn't like it at all.
Admittedly it takes some getting used to, but I really couldn't get any work done without it anymore. If you're thinking "Hm, I should put a backup copy of this somewhere, just in case this doesn't work" you should be using something like Git. Or what is your usecase for having multiple copies of the mod around?
After doing a bit more research i realized Git is not GitHub (Lamo) ill look into it again


Also i found and fixed the problem stated in the OP