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randomize item spill location

Posted: Thu Jun 09, 2016 11:52 am
by sparr
LuaSurface.spill_item_stack() always follows a predictable pattern. A side effect of this is that if the item gets spilled onto a belt and the belt carries it away, the next spill to the same target position will end up in the same spot on that belt. It would probably look and feel more organic if a spill position was chosen at random from all the available positions closest to the target.

Re: randomize item spill location

Posted: Sat Jun 18, 2016 6:10 pm
by sparr
Will not be implemented for performance reasons, per RSeding on IRC