prg wrote:case-sensitive
Damn you Linux! xD
I just retried with the right name and it seems to have passed.
/opt/factorio/bin/x64/factorio --start-server LastSave911
0.000 2016-06-07 13:19:36; Factorio 0.12.35 (Build 18124, linux64, headless)
0.001 Operating system: Linux
0.001 Program arguments: "/opt/factorio/bin/x64/factorio" "--start-server" "LastSave911"
0.001 Read data path: /opt/factorio/data
0.001 Write data path: /opt/factorio
0.001 Binaries path: /opt/factorio/bin
0.018 Running in headless mode
0.021 Loading mod core 0.0.0 (data.lua)
0.024 Loading mod base 0.12.35 (data.lua)
0.118 Checksum for core: 3711505753
0.118 Checksum for mod base: 2829195351
0.524 Factorio initialised
0.525 Info Router.cpp:509: Router peerID(65535) shutting down.
0.525 Info Router.cpp:536: Router state -> Disconnected
0.525 Info MultiplayerManager.cpp:913: networkTick(0) mapTick(-1) changing state from(Ready) to(PreparedToHostGame)
0.525 Info MultiplayerManager.cpp:913: networkTick(0) mapTick(-1) changing state from(PreparedToHostGame) to(CreatingGame)
0.526 Loading map /opt/factorio/saves/LastSave911.zip
0.548 Info Scenario.cpp:124: Map version 0.12.35-0
0.850 Checksum for script /opt/factorio/temp/currently-playing/control.lua: 393467729
0.872 Info MultiplayerManager.cpp:282: 0x7fa2097497b0, (nil)
0.872 Info PosixUDPSocket.cpp:34: Opening socket at port 34197
0.874 Info Router.cpp:536: Router state -> Connected
0.874 Info Synchronizer.cpp:54: NetworkTick(0) initialized Synchronizer local peer(0) latency(6).
0.874 Hosting game at port 34197, peerID 0, session magic 90
0.874 Info MultiplayerManager.cpp:304: 0x7fa2097497b0, 0x7fa2097497b0
0.874 Info MultiplayerManager.cpp:913: networkTick(0) mapTick(606328) changing state from(CreatingGame) to(InGame)
0.874 Info NetworkInputHandler.cpp:45: mapTick(606328) networkTick(0) initialized NetworkInputHandler local peer(0).
0.991 Info MultiplayerManager.cpp:1434: Received peer info for peer(0) username(<server>).
0.991 Info MultiplayerManager.cpp:1060: networkTick(6) mapTick(606328) received stateChanged peerID(0) oldState(Ready) newState(CreatingGame)
0.991 Info MultiplayerManager.cpp:1060: networkTick(6) mapTick(606328) received stateChanged peerID(0) oldState(CreatingGame) newState(InGame)