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[MOD WIP 0.9.2] Mocombat

Posted: Fri Feb 28, 2014 1:08 am
by ludsoe
After playing factorio for a bit, and disliking being forced to use either a shotgun or a rocket launcher to kill biters. I started working on a mod designed to add more interesting weapons to the game. And after I added some new weapons I decided i needed new enemies to shoot.
Images
Features
Some of the items have custom artwork, and sounds. Ill be implementing more artwork to replace the icons for the items with placeholder art.
While I feel the guns are some what balanced, (And my friends think so also) Im up what you guys suggest about their balances.

http://www.mediafire.com/download/99m7d ... combat.zip

Re: [MOD WIP 0.9.2] Mocombat

Posted: Tue Mar 11, 2014 5:38 pm
by ludsoe
Gonna bump this now since nobody posted, and I updated the mod.

Update news wise, I added some more artwork for the mod. A new ranged biter.(Spitter)
And the prize jewel of the update, Ive added Tesla defense towers. With Electric arc prettiness.

Re: [MOD WIP 0.9.2] Mocombat

Posted: Thu Mar 13, 2014 7:32 am
by slpwnd
If your mod is working feel free to move it to the main section I think it will get more attention there.