After playing factorio for a bit, and disliking being forced to use either a shotgun or a rocket launcher to kill biters. I started working on a mod designed to add more interesting weapons to the game. And after I added some new weapons I decided i needed new enemies to shoot.
Images
Features
Weapons:
-Laser Rifle
A Powerful automatic weapon. Great range,Moderate Damage, Shoots lasers.
While the laser rifle is great at smiting worms and spawners to a degree, it fails entirely to kill hordes of biters.
-Bio Force Gun (Aka BFG)
The deadliest gun in the mod. Awesome range, Extreme damage, Huge AOE.
The BFG is quite expensive to produce, and fire. Creating a BFG is a challenge on its own requiring a portable fusion generator alongside its expensive research.
Once built and supplied with its rather pricey ammo, Biter bases beware. But as a warning, using the BFG may cause death to its user. Using it short of its max range will put you in the danger zone and most likely cause your demise.
Aliens:
-Spitter
Why don't the biters have any ranged units other then worms? Enter the Spitter. While the spitter isn't very tough or fast, it has range at its disposal.
Defenses:
-Tesla Arc Tower
Unlocked when you get the electric defense for your modular this pricey tower squash's(Zaps) biter swarms like.... well bugs.
How ever it has its downsides. If used wrong it can damage your own infrastructure. Walls and the tower itself are immune to the electricty, but anything else in the cross fire is as good as dead(or badly damaged).
Other:
-Allows crafting of the rail-gun after unlocking heavy weapons (After Military 4)
Some of the items have custom artwork, and sounds. Ill be implementing more artwork to replace the icons for the items with placeholder art.
While I feel the guns are some what balanced, (And my friends think so also) Im up what you guys suggest about their balances.
Gonna bump this now since nobody posted, and I updated the mod.
Update news wise, I added some more artwork for the mod. A new ranged biter.(Spitter)
And the prize jewel of the update, Ive added Tesla defense towers. With Electric arc prettiness.
Re: [MOD WIP 0.9.2] Mocombat
Posted: Thu Mar 13, 2014 7:32 am
by slpwnd
If your mod is working feel free to move it to the main section I think it will get more attention there.