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				[MOD 0.12.33+] Sane Concrete
				Posted: Mon May 23, 2016 6:59 pm
				by UntouchedWagons
				Type: Mod
Name: Sane Concrete
Description: Mod that changes concrete to use iron sticks as rebar instead of iron ore
License: MIT
Version: 1.0.0
Release: 2016-05-23
Tested-With-Factorio-Version: 0.12.33
Category: Gameplay
			 
			
					
				Re: [MOD 0.12.33+] Sane Concrete
				Posted: Mon May 23, 2016 9:23 pm
				by bNarFProfCrazy
				Nice idea.
I will check it out soon along with a smooth concrete mod.
			 
			
					
				Re: [MOD 0.12.33+] Sane Concrete
				Posted: Wed Jun 29, 2016 4:25 pm
				by Bizobinator
				I love this mod. Any chance you could update it for 0.13.1? And get it up on the mod portal?
			 
			
					
				Re: [MOD 0.12.33+] Sane Concrete
				Posted: Wed Jun 29, 2016 10:28 pm
				by UntouchedWagons
				
			 
			
					
				Re: [MOD 0.12.33+] Sane Concrete
				Posted: Thu Jun 30, 2016 12:18 am
				by Peter34
				UntouchedWagons wrote:Type: Mod
Name: Sane Concrete
Description: Mod that changes concrete to use iron sticks as rebar instead of iron ore
License: MIT
Version: 1.0.0
Release: 2016-05-23
Tested-With-Factorio-Version: 0.12.33
Category: Gameplay
Very nice. I had in mind trying to make such a mod, but I'm very, very inexperienced, so I'm glad you did it instead.
 
			
					
				Re: [MOD 0.12.33+] Sane Concrete
				Posted: Thu Jun 30, 2016 12:21 am
				by UntouchedWagons
				I'll be honest, it wasn't hard. Literally one line of code.
			 
			
					
				Re: [MOD 0.12.33+] Sane Concrete
				Posted: Mon Sep 05, 2016 10:29 pm
				by Bizobinator
				Can you update the mod for 0.14 please? 

 
			
					
				Re: [MOD 0.12.33+] Sane Concrete
				Posted: Tue Sep 06, 2016 1:19 am
				by UntouchedWagons
				Bizobinator wrote:Can you update the mod for 0.14 please? 

 
Done: 
https://mods.factorio.com/mods/Untouche ... e-Concrete 
			
					
				Re: [MOD 0.12.33+] Sane Concrete
				Posted: Wed Sep 07, 2016 9:32 pm
				by zebediah49
				So, just as a bit of context, the original recipe already makes sense.  The iron ore isn't there for rebar -- it's there because that's a valid way to make cement.
For example, [pulled from wikipedia], Siliceous (ASTM C618 Class F) Fly Ash-based cement is 11% Iron Oxide -- so having the recipe include iron oxide (in the form of iron ore) isn't particularly weird.
			 
			
					
				Re: [MOD 0.12.33+] Sane Concrete
				Posted: Wed Sep 07, 2016 9:49 pm
				by UntouchedWagons
				zebediah49 wrote:So, just as a bit of context, the original recipe already makes sense.  The iron ore isn't there for rebar -- it's there because that's a valid way to make cement.
For example, [pulled from wikipedia], Siliceous (ASTM C618 Class F) Fly Ash-based cement is 11% Iron Oxide -- so having the recipe include iron oxide (in the form of iron ore) isn't particularly weird.
I suppose that's true, but natural iron ore isn't blue and copper ore isn't orange. I find having to set aside some iron ore specifically to make concrete annoying from a logistical standpoint.
 
			
					
				Re: [MOD 0.12.33+] Sane Concrete
				Posted: Wed Sep 07, 2016 10:09 pm
				by bNarFProfCrazy
				There is also some realistic part in using rebar sticks/frames.
In reality every big patch of concrete uses them to improve the durability , portability and cost efficiency. Less rebar => requires more concrete => heavier => even more concrete.
But the fun part is more important for me here as well.
			 
			
					
				Re: [MOD 0.12.33+] Sane Concrete
				Posted: Fri May 05, 2017 12:20 am
				by Slayn25
				Now if only there was a mod to make rail use stone bricks instead of raw stone I could remove raw stone from my main bus and give stone bricks a proper furnace line.