Map setup for evolutionfactor and start evolution
Posted: Tue Feb 25, 2014 10:44 am
Came from here: https://forums.factorio.com/forum/vie ... f=5&t=2554
I would like to have "zones", where you can set the evolutionfactor and how it is influenced by pollution.
Zones:
- there is a default zone 0. Which matches, when nothing else matches. Could be like now a function. That may also define, that the point zero is not 0,0. Or the evolutionfactor to the east is much slower.
- special zones: In the editor the defaults of zone 0 can be overwritten chunk by chunk. The enables to have spots of very high/very low evolution.
Reason: level design
I would like to have "zones", where you can set the evolutionfactor and how it is influenced by pollution.
Zones:
- there is a default zone 0. Which matches, when nothing else matches. Could be like now a function. That may also define, that the point zero is not 0,0. Or the evolutionfactor to the east is much slower.
- special zones: In the editor the defaults of zone 0 can be overwritten chunk by chunk. The enables to have spots of very high/very low evolution.
Reason: level design