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Map setup for evolutionfactor and start evolution

Posted: Tue Feb 25, 2014 10:44 am
by ssilk
Came from here: https://forums.factorio.com/forum/vie ... f=5&t=2554

I would like to have "zones", where you can set the evolutionfactor and how it is influenced by pollution.

Zones:
- there is a default zone 0. Which matches, when nothing else matches. Could be like now a function. That may also define, that the point zero is not 0,0. Or the evolutionfactor to the east is much slower.
- special zones: In the editor the defaults of zone 0 can be overwritten chunk by chunk. The enables to have spots of very high/very low evolution.

Reason: level design

Re: Map setup for evolutionfactor and start evolution

Posted: Tue Feb 25, 2014 9:04 pm
by Sedado77
+1

Also, you can start in a map with NO EVOLUTION if you wished... maybe to do a scenario, or a tutorial, or a mod...
:)