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merging a force into itself...

Posted: Fri May 20, 2016 9:33 am
by binbinhfr
well ok, I shouldn't have done this but

on a MP map with deconnected players affected to force "guests", there is a crash if i do this :
/c game.merge_forces( "guests", "guests")

I won't do it again, I promise, but someone else could... :D

Re: merging a force into itself...

Posted: Sat May 21, 2016 4:15 am
by Rseding91
Fixed for the next version.