merging a force into itself...
Posted: Fri May 20, 2016 9:33 am
well ok, I shouldn't have done this but
on a MP map with deconnected players affected to force "guests", there is a crash if i do this :
/c game.merge_forces( "guests", "guests")
I won't do it again, I promise, but someone else could...
on a MP map with deconnected players affected to force "guests", there is a crash if i do this :
/c game.merge_forces( "guests", "guests")
I won't do it again, I promise, but someone else could...
