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[Solved] Enemy bases?

Posted: Fri May 13, 2016 4:27 pm
by burgerhex
Hey, does this happen to anyone else? I know that when pollution on the minimap flashes on and off, that means there's an unloaded enemy base there. Sometimes, I've loaded a chunk and walked through it, but an hour later an enemy base spawns out of nowhere. Can enemy bases spawn like this? Is this supposed to happen?

Re: Enemy bases?

Posted: Fri May 13, 2016 4:31 pm
by ratchetfreak
burgerhex wrote:Hey, does this happen to anyone else? I know that when pollution on the minimap flashes on and off, that means there's an unloaded enemy base there. Sometimes, I've loaded a chunk and walked through it, but an hour later an enemy base spawns out of nowhere. Can enemy bases spawn like this? Is this supposed to happen?
enemy bases can spawn on their own.

For this to happen the new base must be far enough away from existing bases (to avoid a sea of death) and far enough away from your structures (to keep things fair).

Re: Enemy bases?

Posted: Fri May 13, 2016 4:37 pm
by FMTK
ratchetfreak wrote:
burgerhex wrote:Hey, does this happen to anyone else? I know that when pollution on the minimap flashes on and off, that means there's an unloaded enemy base there. Sometimes, I've loaded a chunk and walked through it, but an hour later an enemy base spawns out of nowhere. Can enemy bases spawn like this? Is this supposed to happen?
enemy bases can spawn on their own.

For this to happen the new base must be far enough away from existing bases (to avoid a sea of death) and far enough away from your structures (to keep things fair).
Aaaaand that's why I Keep insisting that you never Forget to raise the victory pole after destroying a biter spawner :lol:

Edit: Means: Build anything on the destroyed spawner (wooden chests or small power poles use few and unnessecary materials)

Re: Enemy bases?

Posted: Fri May 13, 2016 5:18 pm
by burgerhex
FMTK wrote:
ratchetfreak wrote:
burgerhex wrote:Hey, does this happen to anyone else? I know that when pollution on the minimap flashes on and off, that means there's an unloaded enemy base there. Sometimes, I've loaded a chunk and walked through it, but an hour later an enemy base spawns out of nowhere. Can enemy bases spawn like this? Is this supposed to happen?
enemy bases can spawn on their own.

For this to happen the new base must be far enough away from existing bases (to avoid a sea of death) and far enough away from your structures (to keep things fair).
Aaaaand that's why I Keep insisting that you never Forget to raise the victory pole after destroying a biter spawner :lol:

Edit: Means: Build anything on the destroyed spawner (wooden chests or small power poles use few and unnessecary materials)
THANK YOU

Re: [Solved] Enemy bases?

Posted: Tue May 17, 2016 3:33 pm
by kinnom
you can use the debug menu to see where the biters can expand to